No offence

        • Its cross-platform support (not just for using but also for building it) is not there yet, and it is quite huge and unstandardized with only one full implementation. I’d agree the last part will change with age, but given the frequent large changes and feature additions I am afraid it will be harder and harder and it is simply too complex and fast-moving for many low-level applications. It is closer to C++ than C in my eyes. I’d be happy seeing it replace C++ though for its memory safety benefits!

          • Rust actually doesn’t have a garbage collector! The point of Rust is that memory safety is statically verified at compile time, automatically inserting allocations and frees. The bloat of Rust binaries in my experience comes from excessive code generation such as generics or macros. If you’re aware of that, though, you can avoid the more bloaty bits (such as the string formatting machinery) and compile some quite tiny binaries. For example, I was able to write a simple GameBoy Advance game that only took 2kb of ROM including the assets.

            That said, C still very much has its place, but Rust can definitely do embedded.

      • Ada has been around since 1983 and is objectively superior. Yes I will die on that hill.

        It’s too bad programmers are all such egotards they think they can write bugfree programs in C, while whining about how “restrictive” a safe language like Ada is.