As a creative: Blender. It was always a good program but thank god they finally started hiring people, that actually know how to design a usable UI. I remember the times when the devs refused to change the simple default selection to the worldwide standard: left mouse button.
As a creative: Blender. It was always a good program but thank god they finally started hiring people, that actually know how to design a usable UI. I remember the times when the devs refused to change the simple default selection to the worldwide standard: left mouse button.
hot take but it seems a lot of foss developers didn’t care much about putting effort into UIs, that has slowly changed over time
Not really a hot take. I fully agree. In my experience… Many foss devs couldn’t make causal user friendly UI if their life depended on it 😉
Good lord I didn’t know about the selection thing… I might be sick.
Yeah and that’s only the tip of the iceberg.
Did you know that Blender use to unironically use Shift+Ctrl+Alt+C for a surprisingly common operation?
I don’t actually remember what for, 2.79 was years ago, but I think it placed the object origin at the center of the geometry
Rough!