I’ve played around with Nim before, and thought some of the features such as default values were quite helpful, so it’s quite nice that 2.0 is now officially released!

  • Nice, haven’t seen much Nim on the Fediverse. EDIT: There is !nim but that doesn’t seem to easily pop up in search (or at all?) and I am not seeing all of the posts via Kbin.

    Still a lurker with it (done a few things, not much), really want some good graphical options (particularly ones that have an actual editor too, for ease/speed with simple stuff starting out) for projects.

    Was somewhat interested in trying Raylib bindings, though waiting for Nim 2.0 was one reason I didn’t try Naylib at that time.

    (I’m more interested in polygons especially for 2D, so that makes things a bit more difficult. Godot 4 would be really nice but GDextension kinda threw a wrench into that)

    For GUI-only (not games etc), I did try and like Owlkettle. Some things bothered me or lowered viability for what I wanted (and I may prefer Qt), but the bigger issue is that I don’t really have many GUI-only ideas. I made a simple adventure book AKA CYOA reader (read a file line-by-line, story and buttons/descriptions/page target file defined), but didn’t actually plan on writing one.