• Complex logical systems for PnP are just boring tbh. It’s always stalling the adventures and encourages tryharding.

    I prefer people just being in the moment with a simplified system.

    • In that system what does combat look like? You can just narrate that the players hit the monsters with swords. But most people and monsters won’t die in 1 hit. Or if they do, that’s rocket-tag.

      •  Anamana   ( @Anamana@feddit.de ) 
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        11 months ago

        I’m not saying you should have no combat system at all. I just think many take too long to learn and are too complex, if flow and a rounded experience is more important to you e.g.