Edit: Spleling

  •  Ech   ( @ech@lemm.ee ) 
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    6510 months ago

    If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.

    Wow. If those PCs could read, they’d be very upset.

    • If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.

      That being 15 minutes to tell stupid jokes, and 15 more to burn down the building and leave.

      • Almost happened in the last Warhammer session I was in. DM made a door that had three locks depending on knowing alchemical symbols, formulae, and the geocentric model. Because the GM forgot that Warhammer doesn’t have a flat “magic knowledge” roll like Arcana in D&D 5e, the party mage doesn’t know anything, the rest of the party was illiterate, and everyone got so frustrated that everyone except my character tried either breaking the door or entering through the window while the wizard was still home and foiling their attempts. To our credit, we were able to figure out the first two locks with trial and error, with the first being a very simple balancing of the four elemental triangles around a plus sign in a plus shape, and the other being three symbols in a vertical line, the problem was seven symbols to be arranged in a circle. After my party face character shook herself from her puzzle frustration and realized that the wizard is actually home, she just asked him for what we came here for, he was cordial about it, and we left when we got it. During that time, the GM gave the solution (because Wizards are assholes that love to brag about their genius to the stupids) which taught us that in geocentricity, neither Venus nor Mars are closer to Earth than Mercury is, and the sun is between Venus and Mars because of course it is.

  • This is good advice except for the bit about Dora the Explorer. That would require watching Dora the Explorer.

    Sub in any genre movie or TV show you know well. If you players catch on and recognize it, that’s even better, because then they think they know what to expect, and that’s when you zag on 'em.

  • The dungeon layouts from malls and subways is just stupid. Just placing rooms is not a meaningful portion of the work in designing a dungeon. If you want to steal one, there are so, so many already designed for TTRPGs already and available freely.

    • Personally I find the room layout the hardest part so stealing a layout helps me jump off

      Laying out traps, secrets, monsters, etc is the easy part

      Now area maps are a whole other ball game though, my players have been exploring Idaho now for 2 years and no one has caught on yet.

  • I had a pair of DMPCs for the party to fight in a tournament arc: Saul Carolina Jack and Sir David Pent. The first is a Barbarogue build, the other a ranged Monk that is also speced towards close-combat grappling.

    spoiler

    They’re Snake and Raiden from MGS. Their names are wordplay on David + Serpent/Snake and Saul C. “Saucy” Jack.