The problem with Starfield is that most of the problems aren’t fixable. Sure, they can incrementally fix it, but no amount of patches will fix a loading screen inbetween every door, the lack of exploration, the awfully mediocre dialogue and boring roleplaying…
I say this as a general fan of the game by the way, but I just don’t see it being relevant for more than a year.
The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn’t compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it’s still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I’m a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn’t they know? Didn’t they know?
Narrator: Oh they knew. They didn’t care.
Skyrim is great because of the exploration. I’ve not played Star field because the system requirements are too high anyway.
I have it running “mostly” stable on my i5, I had to use the 512k low res “Starfield Performance Texture Pack” (https://www.nexusmods.com/starfield/mods/510?tab=description) but still get the occasional crash but often hours of play before that.
Are you using an integrated gpu? My desktop gpu is only slightly more powerful than my steam deck. So at this point, I’m only gaming on the steam deck.
12 years!? Pure fantasy.
I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.
Haven’t played cyberpunk, but the dialog animations in Witcher 3 were down right cinematic, there were wide shots, people pacing back and forth, unique animations.
Mostly for the main quests, but it wasn’t camera reverse camera for NPCs as well
so did we hate fo4s dialogue or not? im confused
Me and my SO recently picked up fallout 76 to play together (thanks steam sales) and it honestly felt like fo76 NPC interactions were better than starfield NPC interactions 😂 insane how hard they dropped the ball there. It completely kills the game for me.
I don’t even think that’s necessarily the issue as The Outer Worlds took this approach and the game was fantastic, albeit a bit short. I think it just stands out in addition to the rest of the game being bland.
cyberpunk devs disagree with you. theyve given starfield some high praise
It’s nice to want things.
I’ve said it before. The real problem with Starfield - compared to TES or Fallout - is it’s bland SF.
TES is not just vanilla fantasy world, it has its own lore and most importantly its own character, its own feel. Fallout is the daddy of post-apocalyptic worlds and has personality in spades.
But Starfield, so far, is just… a bit meh, it has no beating heart, no joie de vivre no unique identity.
Removed by mod
It didn’t even last 2 months for me. Super bored of it
Why wouldn’t he? Why would anyone not want a game they put out to continue to be successful for a long time?








