Looks up error EC10005…
“Network failed to do network thing”
Ok…
Willing to bet that the backend that they are using doesn’t actually give any useful error messages.
Why use many words when few do trick but for system logs.
Would they surface that to the user anyway? That’s something to log, not to tell the client that xyz service failed because of error 123.
I hate this attitude. Yeah don’t give the user stacktraces on error but if you give it a meaningful headline and go in detail, experienced users will be able to deal with the problem if possible. If you go Microsoft-error of mystic ways you will have people Google “unexpected error e34566xce” and they will see that it has 10 possible reasons so you don’t know what even went wrong.
There’s nothing a user is going to be able to do if this is a problem with the backend. The person I replied to did specify backend, right?
Thin line between giving useful error messages and more attack surface.
If your code gives attack surface by information about what went wrong maybe you should not even deploy anything. If your code needs to be secret to be secure your code is anything but secure.
Not code but internet. A often seen error is letting Appache/Nginx display their name & version in 403/404 pages. First step in planning an attack.
Had the displeasure of using the modern EA app the other week – completely refuses to launch my copy of Jedi: Fallen Order in the foreground after a single play-session (Steam -> EA just doesn’t work for some people).
jesus. Talk about bad software…
My friend downloaded the friend pass of it takes two and ea just said you don’t own the game and refused to launch the game… Appearntly there’s a fix to download a free game and then it works again but wtf the support and moderates just closed the thread where this issue got raised the first time without giving a universal solution on what to try Tldr EA is the worst
I had the same problem with Fallen Order the first day; the workaround in that particular case was to launch the game’s executable directly; which let me play that one, single time. A few days later and both the original workaround (and others) & no-workarounds caused the game to launch in the background, with no way to force it to the foreground.
In Fallen Order’s case specifically; there appeared to be a launcher-specific wrapper executable, and the game itself. When the workaround stopped working, the launcher-specific wrapper is what was getting ran in the background; but the game itself never actually appeared. Additionally, reinstalling the game several times did not resolve any issue; nor other troubleshooting steps from EA.
Origin was also a pretty crap piece of software (compared to Steam, anyway); but this is a new low from EA, imo. Its a shame too, because I liked what I got to see in Fallen Order, especially recently getting into souls games.
Tbf if the client fails to reach the server, there isn’t much more detail they can provide. At least it brings a little levity
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I see nothing wrong with it
How can the client know the back end issue
And
What’s the point of giving it to the end user
Any fix would be the user contacting the company and the error code is there. Follow ups would be a traceroute
I’d like that to be an acceptable autoreply to all the mails from my boss.
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I feel like this takes the edge off of getting an error. Or, maybe it makes it worse. I like to think it’s more calming.
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Yeah, that was nice. Definitely more calming.
at least theres an error code?




