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The Picard Maneuver ( The_Picard_Maneuver@startrek.website )  to RPGMemes @ttrpg.network · 3 years ago

I'd prefer to have the unlimited plan

startrek.website

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I'd prefer to have the unlimited plan

startrek.website

The Picard Maneuver ( The_Picard_Maneuver@startrek.website )  to RPGMemes @ttrpg.network · 3 years ago
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  • NotAnonymousAtAll ( NotAnonymousAtAll@feddit.de ) 
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    3 years ago

    Abilities that are too powerful for that should either not exist or require significant preparation

    • Neato ( Neato@kbin.social ) 
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      3 years ago

      Then you’re going to have boring spells that do damage akin to cantrips. No one wants homogenization.

      • NotAnonymousAtAll ( NotAnonymousAtAll@feddit.de ) 
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        3 years ago

        I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

        • Neato ( Neato@kbin.social ) 
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          3 years ago

          Cool. And that exists in that game. But that’s not the core of dnd.

          • NotAnonymousAtAll ( NotAnonymousAtAll@feddit.de ) 
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            3 years ago

            It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.

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