The Picard Maneuver ( The_Picard_Maneuver@startrek.website ) to RPGMemes @ttrpg.network · 3 years agoIt's quiet - too quiet.startrek.websiteimagemessage-square13linkfedilinkarrow-up1243
arrow-up1243imageIt's quiet - too quiet.startrek.websiteThe Picard Maneuver ( The_Picard_Maneuver@startrek.website ) to RPGMemes @ttrpg.network · 3 years agomessage-square13linkfedilink
minus-squareShawdow194 ( Shawdow194@kbin.social ) linkfedilinkarrow-up4·3 years agoPunishing reckless players doesnt hurt sometimes
minus-squareuphillbothways ( uphillbothways@kbin.social ) linkfedilinkarrow-up5·3 years agoDescribing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either. Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario? And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
minus-squareNepenthe ( Nepenthe@kbin.social ) linkfedilinkarrow-up4·3 years agoHow would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.
Punishing reckless players doesnt hurt sometimes
Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.
Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?
And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?
How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.