- Fox ( @FoxFairline@lemmy.blahaj.zone ) English51•6 months ago
I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
- Donut ( @Donut@leminal.space ) English11•6 months ago
I thought it was Steam players colluding to meme about it… Because it’s obviously not true
- Honytawk ( @Honytawk@lemmy.zip ) English5•6 months ago
The New Game + was one of the most innovative mechanic that came out this year.
It isn’t the Game of the Year award.
- Fox ( @FoxFairline@lemmy.blahaj.zone ) English7•6 months ago
How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.
- stringere ( @stringere@reddthat.com ) English2•6 months ago
Thanks for bringing Boneraiser to my awareness!
- iAmTheTot ( @iAmTheTot@kbin.social ) 43•6 months ago
Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I’ve completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that’s supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn’t do any of them phenomenally, and only a few of them adequately.
- averyminya ( @averyminya@beehaw.org ) English13•6 months ago
I wanted to like it too. I did like my first playthrough after I learned to navigate its ridiculous menu diving, I thought it had some cool concepts and I liked the gameplay well enough for how I played it. Some aspects clearly had cool intentions then just forgot about, like unique NPC followers.
Then after over 100 hours or so I tried out NG+.
It shows all the flaws of the game at 10,000 nits, they are blinding. My first realization that things were bad was one of the first dialogue options that was different was pretty close to, “hey, i already know all of this lets move this along”. And the response is, like, “wow, well okay then.”.
My second realization it was going to get worse was that continued style of dialogue choice for each follower you can play with - which by the way if you don’t like some of them then you’re gameplay time is severely limited. I didn’t really care about Sam or the religion guy, and the characters that were interesting were locked behind quests that I’d already done and decided whether I wanted them or not.
My third and final realization was that all the items and customizations I put into my ship are also worthless, since now I have to re-find each part and rebuild my ship. Could have done a save mechanic for shipbuilding…
I stopped not long after that. There is just no point to the game after the first playthrough because everything that was interesting about the game was the philosophy. But it’s not that motivating as a game. Especially when you’re going through copy-paste maps that are totally like that one other place. It’s. All. The same.
Also from like a gameplay perspective, what the fuck? You’re trying to tell me that *I have all of my knowledge of previous interactions, but none of my blueprint knowledge?" How does that track? It doesn’t, and it’s bullshit. There were so many ways the NG+ could have played out and they took the absolute laziest possible one.
P.S. the scrooge dream sequence ending of seeing the future of your outcomes was buggy and boring.
And yet it was still better than Rebel Moon…
- Kbin_space_program ( @Kbin_space_program@kbin.social ) 9•6 months ago
Haven’t played the game.
I’m curious as to how exactly the space exploration differs from Elite Dangerous.
Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars… And its absolutely enthralling.
Curious as to how they screwed up a proven formula.
The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it’s hardly a thing.
- PraiseTheSoup ( @PraiseTheSoup@lemm.ee ) English1•6 months ago
These two games might both be set in space but they are in wildly different genres.
- morrowind ( @morrowind@lemmy.ml ) English2•6 months ago
Hello (I have never played it)
- ersatz ( @ersatz@infosec.pub ) English16•6 months ago
I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.
- iAmTheTot ( @iAmTheTot@kbin.social ) 11•6 months ago
But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue.
“but”? That sounds like hundreds of hours of gameplay.
- Honytawk ( @Honytawk@lemmy.zip ) English8•6 months ago
It is.
I don’t get this fascination with games that allow you to keep playing indefinitely with random generated content.
You saw everything the game has to offer, why don’t you just move on?
- variants ( @variants@possumpat.io ) English2•6 months ago
Well if you play skyrim and fallout 4 after the dlcs you can get a ton more than 100 hours. I’m hoping Stanfield ends up the same way, I enjoyed my time playing it but still felt a bit short
- Promethiel ( @Promethiel@lemmynsfw.com ) English1•6 months ago
High dozens to hundreds, and you might not actually get to see some of the uniques that are radiantly placed too.
Dozens to hundreds of hours of guided content at the least.
On a game that came out on September and already has 6 week updates planned out for 2024 starting as early as February, nearly a full dev team, and a Megacorp already prefunded it all.
They did make the PR mistake of being a brand saying any opinion at all within a user score system, that was dumb.
I make stupid comebacks too when gaslit with things like Cyberpunk or Skyrim having a better launch.
Otherwise, literally (Way back machine it if you ever want to see History rhyming) Same complaints every BGS game gets.
The same ones that years later turn to praise. It’s demented
Yes, you can see a lot of the expected ‘shareholders said to fix this in 2024, they need holiday bonuses first’.
But somehow the 3–that’s less than a handful–of truly disrupting to game play choice bugs (extremely frustrating, but appearing and worsening over dozens to hundreds of hours of gameplay on average) means the rest of the package might as well not exist, let alone be a topic you can discuss online.
Impossible to have a nuanced conversation on anything actually related to the playing of the game.
Especially on nearly every space that dares declare itself as a place to discuss Starfield.
The subreddit of the same name, Steam page, Xbox club page, game effing faqs page.
Just copies of the same toxicity filled–not negative mind you, I’d happily debate a lot of the games negative–disingenuous takes.
I’ve played the thing for just over 200 hours.
I know the bugs, the systems, how to avoid them, and how to make my fun when
the trek to Riftenflight to Elos is being considered versus fast traveling there.Because that’s the rub, the scene transitions are awkward (but even on console 2-4 seconds, because they’re a mall store in construction window dressing and not engine limitations as is often touted) but you can explore and take them sequentially. Things will and do happen in-between.
I love this game.
But my love pales in comparison with even a billionth of a billionth of a percentage of the number of times the word ‘hate’ is etched in each ‘nanoangstrom’ of the neurons making up the collective video games and video game industry discussion… industry.
Fuck, it’s money all the the way down isn’t it?
- iAmTheTot ( @iAmTheTot@kbin.social ) 2•6 months ago
I’m not going to lie, you lost me about halfway through there.
- MiddledAgedGuy ( @MiddledAgedGuy@beehaw.org ) English10•6 months ago
I’m enjoying the game.
I do get the criticism. It does feel like it’s missed the mark a bit in terms of what I envisioned for a Bethesda space sim. But it’s still fun to me.
- Adderbox76 ( @Adderbox76@lemmy.ca ) English8•6 months ago
I liked it well enough. I didn’t even hate the loading screens all that much.
Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating
- Frog-Brawler ( @Frog-Brawler@kbin.social ) 8•6 months ago
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
- Hossenfeffer ( @Hossenfeffer@feddit.uk ) English7•6 months ago
NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.
- Luci ( @Luci@lemmy.ca ) English7•6 months ago
I’m holding out to see if the updates this year bring some life into the game, but I have doubts.
- laurelraven ( @laurelraven@lemmy.blahaj.zone ) English3•6 months ago
Guess I should review it… Been too busy having fun playing it to do that yet
- Frog-Brawler ( @Frog-Brawler@kbin.social ) 2•6 months ago
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
- MrBusiness ( @MrBusiness@lemmy.zip ) English2•6 months ago
Cool? Find a new hobby maybe, one where you don’t post comments that add absolutely nothing to the conversation.
- Frog-Brawler ( @Frog-Brawler@kbin.social ) 1•6 months ago
Like yours?