Well shit…

  • Those disclosures will be shared on the Steam store pages for these games, which should help players who want to avoid certain types of AI content.

    I mean, this is better than most places.

  • It’s not like they can really avoid it. AI assisted tools will become a standard in the future (“productivity has to go up” after all) and there’s a good chance Valve already received some feedback from AAA publishers on that matter, since they’ll be the main players utilizing such tech.

    The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

    Full on ban was never a realistic option.

    • I’ll add that a blanket ban isn’t necessarily a positive thing, either. AI could be a component of developing unique NPCs, evolving bosses, changing economies, missions/quests, or procedurally generated levels (for example).

      Obviously, at least some of that content would still need to pass human play testing, so it’s not like humans would be completely removed, but imagine if players had gameplay experiences that were entirely unique to them or changed based on non-RNG factors.

      I agree, though, that reporting the use of AI and how it’s utilized is important for people to make informed decisions about how they spend their money.

    • @PerogiBoi @jherazob it would be interesting but require a lot of development to make sure the NPCs either didn’t know about spoiler information which may break the plot or don’t just hallucinate answers, which may mislead the player.

      “How do you get through the haunted forest?” “You need x item to get through the haunted forest” “are you sure?” “Yes thats how heros get through the forest” the item in question doesn’t even exist in the game or has no bearing on the quest.

      • Such AI integration will be separated into categories of “pre-generated” content that is “created with the help of AI tools during development” (e.g., using DALL-E for in-game images) and “live-generated” content that is “created with the help of AI tools while the game is running” (e.g., using Nvidia’s AI-powered NPC technology).

        Both are covered by the policies the article talks about, and both were arguably against the rules previously

  •  Crotaro   ( @Crotaro@beehaw.org ) 
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    4 months ago

    Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.

    While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.

    EDIT: Shame on me, @princessnorah@lemmy.blahaj.zone , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.

    Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.

    • Hey, thank you for taking the time to watch those and take a critical look at your opinions about Valve. I really appreciate you taking it onboard even if I wasn’t the most polite in my initial comment.

      I do agree with the system itself having a lot of appealing aspects. I think if it were created with a critical eye focused on eliminating privilege and elevating diversity, that it could be an amazing place to work. But it’s clear the people in positions of power believe ‘diversity’ is a solved issue thanks to ‘pure meritocracy’. The only way to deal with privilege and inequality, in my opinion, is to face it head on and deconstruct the incumbent systems that allow it to exist.

      • Oh, People Make Games have not one but two vids on Valve? I never noticed that, thanks. I’ll watch them after work and possibly (because PMG really are good at the whole journalising stuff) change my stance on it.

      • Well, you know, holders of virtual monopolies are well known for being benficient paragons of prosocial goodness. At least, whenever their owners are known by their screen names and they produced a beloved product once, a quarter century ago.

        •  Crotaro   ( @Crotaro@beehaw.org ) 
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          4 months ago

          That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).

  • 🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    Those disclosures will be shared on the Steam store pages for these games, which should help players who want to avoid certain types of AI content.

    But disclosure will not be sufficient for games that use live-generated AI for “Adult Only Sexual Content,” which Valve says it is “unable to release… right now.”

    The status of those training models was a primary concern for Valve last summer when the company cited the “legal uncertainty relating to data used to train AI models,” but such concerns don’t even merit a mention in today’s new policies.

    Over the last year or so, many game developers have started to embrace a variety of AI tools in the creation of everything from background art and NPC dialogue to motion capture and voice generation.

    But some developers have taken a hardline stance against anything that could supplant the role of humans in game making.

    “We don’t ban games for using new technologies,” Sweeney wrote on social media.


    Saved 55% of original text.