With the advancements in steamlink, do you think we’ll be able to use more than one source to render? If I have 2 mid desktops, could steamlink get the resource and computing distribution along with the synchronization(or pre-rendering?) to use both machines to stream to my steamdeck?

  • I work in clustering for HPC and suffice to say, no, this is not something you will be able to do (at least not without rolling a lot of your own code). There’s a lot of computer science theory that says programs need to be specifically crafted to straddle multiple machines.

    • THIS. I’m a software engineer who (among other things) helps Data Scientists optimize their Spark code to run better on clusters.

      It ain’t happening, OP. Each computer would need to be running the full game as well as keeping everything perfectly synced between them. The performance would be straight-up worse than running on one PC in many scenarios. Let alone the frame timing issue you’d get and potential for desyncs between the 2 source PCs.

      Even without the complications of a network stack and the added latency involved, SLI is of dubious value for streaming your PC to another device because for each frame rendered on the secondary card you’d be bottlenecked by the latency of sending the frame back to the primary card before it can be encoded as part of the video stream.

    •  GluWu   ( @GluWu@lemm.ee ) OP
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      6 months ago

      Yeah, I’m wondering if valve could essentially turn steamlink into a cluster “app” to game using all your compatible hardware resources. They would have to map resources out to be actually useful but I think it would be.

      Edit: yeah I’m just coming up with technology we can’t make yet :( imagine if we were on a slightly different but better timeline were you could just slap your phone and steam deck together and got phone does whatever it can to help.