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ruffsl ( ruffsl@programming.dev )  to Programming@programming.devEnglish · 3 years ago

There’s a fast new code editor in town - Zed

www.youtube.com

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There’s a fast new code editor in town - Zed

www.youtube.com

ruffsl ( ruffsl@programming.dev )  to Programming@programming.devEnglish · 3 years ago
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There’s a fast new code editor in town
www.youtube.com
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Take a first look at Zed - a fast new code editor written in Rust with AI built in. Learn the pros and cons of this promising new developer tool and compare ...

https://zed.dev

  • davawen ( davawen@programming.dev ) 
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    3 years ago

    They’re using metal which is Apple only.

    • porgamrer ( porgamrer@programming.dev ) 
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      3 years ago

      But why? I saw their section about rasterising everything on the GPU, and again I find it hard to understand why they need anything more than OpenGL 3.

      Their UI looks like it would be an LRU glyph cache and a sprite batcher, and then you’d have 1000fps.

      • gens ( gens@programming.dev ) 
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        3 years ago

        You can get lower latency with vulkan then with opengl. I remember some emulators (gamecube?) talk about why they implemented vulkan.

        • porgamrer ( porgamrer@programming.dev ) 
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          3 years ago

          That sounds plausible. I’m sure having the lowest possible latency was their goal. There are multiple popular rust libraries aiming to provide zero cost abstractions over a common subset of the metal, vulcan and dx12 APIs, but I’ve never actually used one.

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