The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Ori series. What is your favorite entry? Are there any moments or mechanics that stand out to you? What aspects of the games do you like most? What are areas that could be improved or don’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Metal Gear, Slay the Spire

  •  fri   ( @fri@beehaw.org ) 
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    133 months ago

    I liked the original Ori the most. I’ve played it so much that I’ve gotten all achievements, including the no-death and under 3 h ones.

    The definitive edition added the much needed teleports between wells, so that was a great upgrade.

    The sequel lost some of its charm imo. I didn’t like that Ori is now slashing with a sword; I preferred the original’s approach of Sein being the damage dealer.

    The final battle in 2nd game was a huge difficulty leap imo. Falling down was really not fun.

  • FYI: c/metroidvanias

    Love both, and very excited for their next game, No Rest for the Wicked - which I don’t know if it’s been said explicitly, but is rumored to also be a Metroidvania.

    I know it might be a little cliché, but I would still rank Hollow Knight as my #1 Metroidvania, but these two are my #2A and #2B, even after loving the new Prince of Persia. The level of polish is incredible and Wisps just cranked it up even more.

    I enjoyed the video the IGN posted about them yesterday.

    • I finally tried the first one not long ago and went in super excited. I had the same experience, though… I think for me what caught me off guard the most was how hard it was. I’ve played a lot of platformers and metroidvanias, and I found Ori to be punishingly difficult. The “escape the area” sections were the killers ultimately. The first one in the tree took me dozens of tries, and it turned a very cool and cinematic moment into a frustrating slog that I couldn’t wait to put behind me. I got as far as the next one of these in the ice area and it was even more intense, and finally I just threw in the towel. It’s a shame because there was a lot to like, but the difficulty was a bit too much for my enjoyment.

      • i think this is what made it unfun, not the difficulty but the fact that you have to die a few times to even see what you’re supposed to do and it was aggravating way early in the game. Also I’m not a fan of the difficulty stemming from the controls being hard to use, like when you’re carrying stuff.

    • After I tried Hollow Knight for the 3rd time I finally had the realization that I just don’t like metroidvanias. Tunic, Ori, HK, Guacamelee. Bounced off every single one of them despite wanting to like them. The closest I’ve ever gotten to liking one was Death’s Door, but that took some work to get through. Not really a metroidvania but it sort of feels like one? Ultimately the music and vibe/combat kept me going and you don’t really need to return to locations if you don’t want to, so you can keep marching forward for 90% of the game.

  •  ohto   ( @ohto@lemmy.sdf.org ) 
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    63 months ago

    Ori is my favorite Metroidvania series by far, and I love Metroidvanias. The most incredible feat is that the second installment actually surpassed the first. The first Ori was amazing. It was stunningly beautiful, had a compelling story, and the gameplay mechanics were fantastic.

    For Ori 2 I would have been happy with more of the same. They didn’t have to try to reinvent anything, and yet they did in Wisps. Every tweak they made was for the better. The interface/mechanics changes rounded off rough edges I didn’t even realize were there. The story remained engaging and touching, and it had a real arc. And the graphics are even more stunning. I remember playing Wisps for the first time and just standing still and being amazed at the graphics. My character was standing still, and yet the entire screen was alive with movement. I was standing on a branch, and the branch was slowly bouncing with my weight. The leaves were gently blowing in the wind. Blades of grass were swaying. It was incredible.

    The two Ori games are some of the best games of any genre I’ve ever played. Big fan, and I’m excited by that studio’s next game.

  •  Corr   ( @Corr@lemm.ee ) 
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    43 months ago

    This series is really good. The second game is the only one I’ve ever preordered. I also bought and played through the enhanced edition right before it came out.

    Like a handful of other people in this thread, I found the shift in combat to be a bit jarring, making the game focus a bit more on combat in general. That said, the original combat which was certinaly required was very uninteresting – mashing 1 button until their HP hit 0 – so the shift to the newer system wasn’t completely unwelcome.

    The music and visuals of this game are incredible as well. Both probably in the top 5 of games for me.