Outer Wilds changed my life then Tunic changed it again

Edit: Game Recommendations by the people in the comments:

  • Disco Elysium - @Sibbo@sopuli.xyz
  • Kingdom Come Deliverance - @McFarius@lemmy.world
  • Fez - @TestFactor@lemmy.world, @Glaive0@beehaw.org, @clearleaf@lemmy.world
  • I Was a Teenage Exocolonist - @alltheweird@lemmy.tf
  • Noita - @Goodman@discuss.tchncs.de, @yjr4df0708@lemmy.ml, @Crow_of_Minerva@feddit.it
  • The Witness - @Suppoze@beehaw.org
  • Lingo - @dexa_scantron@lemmy.world
  • Bad End Theater - @Exocrinous@lemm.ee
  • Celeste - @tkk13909@sopuli.xyz
  • Fear & Hunger - @RIP_Cheems@lemmy.world
  • minit - @naevaTheRat@lemmy.dbzer0.com
  • The Forgotten City - @naevaTheRat@lemmy.dbzer0.com, @Rai@lemmy.dbzer0.com, @terrifyingtuba@lemmy.world
  • Deathloop - @tills13@lemmy.world
  • The Soulsborne games - @Philharmonic3@lemmy.world
  • Void Stranger - @clearleaf@lemmy.world
  • Baba Is You - @clearleaf@lemmy.world
  • Roguelikes as a genre - @Piemanding@sh.itjust.works
  • The Long Dark - @rbos@lemmy.ca
  • Who’s Lila? - @Crow_of_Minerva@feddit.it
  • Cultist Simulator - @Frogodendron@beehaw.org
  • Sorcery! - @Frogodendron@beehaw.org

And some game recommendations by me to add on to the post:

  • Taiji
    • A 2D puzzle game where you slowly unravel how to solve each different element of the puzzles, eventually culminating in a massive puzzle gauntlet. Basically identical in concept and execution to The Witness, but still very much its own unique and fun game.
  • The Golden Idol
    • A puzzle game where each level you must examine a scene to figure out exactly what happened, eventually piecing together the full story over several levels. Don’t let the art style put you off, it’s an incredibly well done game. Most similar to Return of the Obra Dinn in concept.
  • Stories: The Path of Destinies
    • an action RPG with a branching choice-driven storyline, but not every story has a happy ending… You’ll piece together the true story over multiple playthroughs and eventually find the one true path. It wasn’t a particularly life-changing game but it was still a lot of fun and worth checking out if it sounds interesting!
  • For those looking for more. Fez is a delight and a classic in the genre. The very last puzzle is more interesting from a community lore standpoint than actually being a decent puzzle, though. So be kind to yourself on that one.

      • My brain went in reverse once I got treatment, I’d get hooked for hours on these sorts of puzzles and now it’s a bit harder to fall that deep into something. I did all of fez in a weekend and it’s not entirely a weekend game.

        •  Ashen44   ( @Ashen44@lemmy.ca ) OP
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          27 months ago

          That’s very interesting! My experience with treatment has mostly been that all the games I thought sounded really cool but weren’t very fun turned out to actually be extremely fun, I was just utterly incapable of immersing myself in anything before treatment. Granted my issue was severe ADHD and I have no idea what yours is.

          • Same. Though I’m new to treatment, so maybe there’s still hope! I’ve been trying to play through FFVII (original) lately, but before and after treatment, it’s still a lit to dedicate time to. Other games on my list feel more daunting too, and that builds a rusty-game feedback loop if I’ve already started the game as it’s more daunting the farther I get from them. Might still need some adjustment to dosage or type.

            •  Ashen44   ( @Ashen44@lemmy.ca ) OP
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              27 months ago

              It’s definitely something that takes trial and error, and I know for some people the medication doesn’t work very well at all unfortunately. I know you didn’t ask an internet stranger for their armchair psychiatry but one thing I can recommend is that you don’t let medication be your only treatment! Routines and exercise have both been extremely effective for me personally at mitigating the effects of ADHD. I know those are both almost impossible to get into precisely BECAUSE of ADHD, but if you can, try and use the medicine as a springboard to help you! I’d recommend talking to a professional about various non-pharmaceutical things you can do to supplement your medication. Good luck and try not to let anything kill your love for games!

              • Thanks! I’m definitely interested in not letting meds be the only tool. I’ve heard countless times that lifestyle changes are much more effective at changing things.

                I’m in the phase where I was hoping the spring board would be more noticeable. Right now, I have a marginally better ability to work at work under certain conditions at the cost of focus for the rest of the day (when I’d have an opportunity to work on my own routines-health). It’s also possible that it’s being really effective at just keeping me from drowning in some normal but overwhelming life changes. But it’s still early days. It’s definitely encouraging to hear that others get benefits from a wholistic approach to facing ADHD. Thanks!

    •  Ashen44   ( @Ashen44@lemmy.ca ) OP
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      77 months ago

      It was so unique! I found myself getting extremely excited whenever I would see that glowing page because it was always a treat to see what new knowledge they would give me next!

  • I tend to not get into these types of games because the progression is often a time-limited loop, and a lot of the time you have to go to the same place or do the same thing multiple times before you can finish it because those are places or actions that don’t persist through a loop.

    Similarly, games setup like Mario 64 where every level is intended to be played 5 or 6 times to get all the stars instead of just having it designed in a way that you can get everything in one go if you’re good enough.

  •  Rai   ( @Rai@lemmy.dbzer0.com ) 
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    7 months ago

    I hear you’re taking reccos. May I suggest The Forgotten City? It’s not quite the same, but has a very similar “learn wtf is happening* as you go” mechanic. Also it’s one of my favorites.

  • Curiously Deep Rock Galactic is about practical knowhow. At least that differentiates greenbeards from greybeards.

    • The oppressor is nearly immune to bullets but melee attacks are super effective
    • The Driller will overheat digging about 12 meters (depending on the upgrades used) Digging ten clicks then pausing to cool will prevent overheat
    • Cave leeches make a distinct yummy noise before attacking. You can escape by seeking cover again. Cave leech attacks are often facilitated by a distraction such as minerals or glyphid ambushes
    • The Scout’s grappling hook does not account for safe perch or landing. Scouting to a sheer cliff is a good way to just get hurt. Mind where you’re going to land.
    • On the other hand minerals embedded in a cliff face often protrude enough to get purchase. This can be facilitated with a flying pickax attack. Practice, practice!
    • Likewise, dwarves can scamper up steep slopes like mountain goats with forward movement and spamming jump.
    • Then again, gravity is the number one killer of dwarves, seconded by common Glyphid Grunts. Don’t underestimate them.
    • The Driller’s Collette Wave Cooker can defuse unfuzed Exploders when it deals the killing damage (defuse = doesn’t explode). The Driller’s Cryo Cannon can defuse fuzing Exploders…sometimes.
    • Overhanging cliff-sides are the nemesis to the Engineer’s platforms. If you dont want to carve out headroom, extend them out a layer or two.
    • The Engineer / Scout team (platforms and grappling hooks) can quickly exploit the high-positioned minerals in a cave.
    • That said, platforms can make for great bridges. Do so at whimsy for starters and learn where it’s useful.
    • And yet, the engineer has the most trouble traversing sheer incline, especially in tight quarters. Make sure your Engie can get to the drop-pod safely.
    • Speaking of extraction, Simple Mining missions are the most linear and require the most attention regarding preparing traversal back to the droppod. Escort is also linear but naturally comes with a big tunnel which makes it easy (when Dotty doesn’t carve a vertical drop). Other missions feature a rounder, unlinear complex and a shorter exfiltration. Sometimes the pod will drop onto a crap place, with the ramp in mid air, or embedded in hard rock.
    • Drillers should watch for adjacent chambers to connect by tunnel. Engineers should bridge chasms and seal holes. Engies can also create safe steps to traverse hot slag and slime. Both can level out arenas where fights are expected (say when prepping for a dreadnought or powering up a salvaged drop-pod)
    • In escort the Engineer’s grenades make short work of rocks and beamers. (The latter needs something that chips into rock, even a scout with a pickaxe power attack). The Gunner’s hurricane rocket launcher manages both nicely.
    • Dotty, Hack-C, Steeve, lootbugs, Hexawings, Breathers, Cave Vines can all be petted and should be. Bosco can be saluted. Using the laser pointer, other Dwarves can be talked to.

    These are all off the top of my head. There are dozens of others one learns on the path to Greybeard enlightenment. Rock and Stone.

  • Probably not for everyone here but ‘I was a Teenage Exocolonist’ is one of the best games in that category I ever played. You feel the developer’s love in every character and storyline and being able to have so many different outcomes really made it feel special.

  • There’s an interesting game that’s kinda similar called minit or something 60 second* time limit to play a zelda game but you keep some progress iirc.

    It’s an itch thing.

    That skyrim mod turned game umm forgotten city? might also count. Good shit.

    •  Ashen44   ( @Ashen44@lemmy.ca ) OP
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      27 months ago

      Oh Minit! That was such a well done little game. It really lived up to its name in terms of length but that made sure it never let itself get stale. I’ll have to check out The Forgotten City! I wrote it off because the other big Skyrim mod that’s its own game, Enderal, just didn’t mesh with me, but several people have recommended it now so I guess I’ll have to give it a shot!

        • I’m so mixed on heaven’s vault. I think my steam review calls it the worst game I unquestionably recommend.

          Like the moments of jaw dropping insight, when suddenly something clicks and a new interpretation comes to light. you go through the timeline updating, reinterpreting, and recontextualising. Coming out the other side with a revolutionised understanding of the world’s history mwah. Or revisiting old sites and having a chuckle at how wrong you were.

          Yet between that is completely pointless vehicle sections, arthritic walking frame point and click navigation, dialogue choices presented as “yes” that are acted out as “Well I know you are practically working yourself to the bone to give me a better life but have you considered that you’re a shitstain and I hate you? well I’ll consider it” that make the character horrible to play.