- catculation ( @catculation@lemmy.zip ) English15•7 months ago
Kotlin
- MrGG ( @MrGG@lemmy.ca ) 10•7 months ago
There’s actually a Python-based framework that can make mobile apps called Kivy, but as you might expect it would not be terribly performant.
- Truck_kun ( @Truck_kun@beehaw.org ) English4•7 months ago
And there’s also KivyMD after you learn base Kivy, that adds more widgets with the intent of following Google’s Material Design spec.
I’m not going to vouch for the project, or link, just mentioning it exists.
- Fermiverse ( @Fermiverse@feddit.de ) 10•7 months ago
I know I won`t make friends with this but check out B4A.
Its a “BASIC like” syntax (no its not basic spaghetti code) in a RAD environment that outputs native java code apk.
Its free and a good support forum. You could even put your app on the store
Edit: you could also compile to java for pc and ios software
- jadero ( @jadero@programming.dev ) 6•7 months ago
You had me at “BASIC”! I’m going to check it out.
I think that BASIC has historically been my most productive language. My favourite implementation was something called “Z-Basic”, a compiled BASIC with device-independent graphics that could run on and target Apple//, Mac, and PC.
- Fermiverse ( @Fermiverse@feddit.de ) 6•7 months ago
I made some apps for my own use.
One is a food score browser. It connects to an offline database supplied with the apk and shows search results in a scrollable list as well as details on select. You can search in english and german the same time.
- jadero ( @jadero@programming.dev ) 2•7 months ago
It looks like I need a Windows machine (or VM or wine). Is that correct?
- Fermiverse ( @Fermiverse@feddit.de ) 4•7 months ago
VM should work. For B4i (ios) you need also a mac for compile afaik.
The output runs on win, linux, server, mac, ios, android or arduino. Depending on what you used b4a, b4i, b4j or b4r. The syntax is the same eveywhere.
The crossplatform libary b4x pages makes sure that the same program look and feel can be compiled to various platforms without to much hassle.
- jadero ( @jadero@programming.dev ) 3•7 months ago
Thanks!
This is interesting, thank you!
- tammo ( @tammo@programming.dev ) 7•7 months ago
I am following BeeWare for some time now. From the website:
Write your apps in Python and release them on iOS, Android, Windows, MacOS, Linux, Web, and tvOS using rich, native user interfaces.
Never tried it, though.
Interesting, thank you!
- eveninghere ( @eveninghere@beehaw.org ) 4•7 months ago
Hmm… A bit personal, but Python’s old school at this point, and so Javascript might feel like the closest.
Modern-er languages for mobile devs have more language support for building apps in my personal opinion.
- ebits21 ( @ebits21@lemmy.ca ) English11•7 months ago
Python has never been a big language for app development… no idea why you would call it old school.
To answer op, Swift for iOS; Kotlin on Android.
- eveninghere ( @eveninghere@beehaw.org ) 2•7 months ago
I didn’t say it’s an old-school app development language…
Thanks. Yeah, I wasn’t looking for python based frameworks, but rather other languages that are at least somewhat similar and easier to learn/transition to.
- Rusty Shackleford ( @RustyShackleford@programming.dev ) 1•7 months ago
I know I should just look this up, but I’ll ask anyway.
Back in 2013, in grad school, I remember we used Objective C for iOS and Java for Android. Can I still build compatible apk’s and iOS packages using these older language choices respectively for modern mobile OS’s or am I a dinosaur and need to get with the times (swift and kotlin)?
- ebits21 ( @ebits21@lemmy.ca ) English2•7 months ago
You can still use either.
- roanutil_ ( @roanutil_@programming.dev ) 2•7 months ago
For iOS you can still use Objective C, but there are additions to platform frameworks and whole new frameworks that are Swift first. I don’t really know how hard it would be to use those APIs from Objective C. Swift is certainly the default going forward.
I don’t work on Android but my understanding is that Java hasn’t and isn’t going anywhere on Android. Kotlin is supposed to be great but I haven’t heard mention of Java being dropped.
- Hammerheart ( @Hammerheart@programming.dev ) 3•7 months ago
Not dropped, but google has suggested all new android projects be done with Kotlin instead
- Rimu ( @rimu@piefed.social ) 7•7 months ago
Python is the number 1 programming language and has been for years. All of these sources use different methods to calculate their rankings and come to the same conclusion:
- eveninghere ( @eveninghere@beehaw.org ) 5•7 months ago
I didn’t say it’s not the no. 1 programming language.
- peanutbutter_gas ( @peanutbutter_gas@lemm.ee ) 3•7 months ago
I pretty much agree with everyone else said. I just want to say that I don’t recommend xamarin. I had to work with it at a job and it’s a massive headache imo.
- blue_struct ( @blue_struct@feddit.de ) 3•7 months ago
You could use React Native, so the language would be Javascript / Typescript.
- lolcatnip ( @lolcatnip@reddthat.com ) English3•7 months ago
I’ve never made a native mobile app. I’ve made a couple of web apps designed for mobile devices, and for those I used HTML+JS when it was really simple and React with Typescript for anything more complex. I choose those options mostly because they’re what I’m already familiar with from work.
That makes sense, thanks