Manos ( @Manos@lemm.ee ) English10•4 months agoNot every game has to be made for everyone. If it’s too hard, or you don’t want to make the adjustments to learn the game, just skip it.
In my books, adding difficulty settings to the game does not take away from my gaming experience. It does, however, make the game more approachable to people who want a more laid-back experience. Not even touching on people with disabilities for whom this would make FS games more accessible as well.
tacosanonymous ( @tacosanonymous@lemm.ee ) English2•4 months agoI try my best then cheat if necessary. I like the world of Elden Ring but I can’t get better at the gameplay. I get punished enough IRL.
dangblingus ( @dangblingus@lemmy.dbzer0.com ) English3•4 months agoMario doesnt have lighter difficulty modes because thats the intended way to experience the game. Shmups dont have lighter difficulty modes because they are meant to be difficult but still, no one complains.
FS games are memes and everyone wants to play the popular meme games, but they are intended to bw difficult as a core game mechanic.
ryven ( @ryven@lemmy.dbzer0.com ) English5•4 months agoNew Mario does have difficulty modes, via character selection. In Super Mario Wonder, Yoshis don’t get hurt when taking damage, they just get knocked back, and Nabbit doesn’t take damage or get knocked back.
Some shmups do have difficulty modes, too; one of the first serious shmups I played was the sixth official Touhou game, Embodiment of Scarlet Devil, which has 4 difficulty modes.
Umbrias ( @Umbrias@beehaw.org ) English2•4 months agoBeing against inclusive difficulty settings on principle speaks to a self worth derived from exclusion rather than mastery.