•  Manos   ( @Manos@lemm.ee ) 
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    104 months ago

    Not every game has to be made for everyone. If it’s too hard, or you don’t want to make the adjustments to learn the game, just skip it.

    • In my books, adding difficulty settings to the game does not take away from my gaming experience. It does, however, make the game more approachable to people who want a more laid-back experience. Not even touching on people with disabilities for whom this would make FS games more accessible as well.

  • Mario doesnt have lighter difficulty modes because thats the intended way to experience the game. Shmups dont have lighter difficulty modes because they are meant to be difficult but still, no one complains.

    FS games are memes and everyone wants to play the popular meme games, but they are intended to bw difficult as a core game mechanic.

    •  ryven   ( @ryven@lemmy.dbzer0.com ) 
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      4 months ago

      New Mario does have difficulty modes, via character selection. In Super Mario Wonder, Yoshis don’t get hurt when taking damage, they just get knocked back, and Nabbit doesn’t take damage or get knocked back.

      Some shmups do have difficulty modes, too; one of the first serious shmups I played was the sixth official Touhou game, Embodiment of Scarlet Devil, which has 4 difficulty modes.