Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
Whoa, you can’t trust people with that code. You gotta put in a few rootkits and drm to stop filthy pirates and cheats.
c’mon man, you forgot to call .EnableUltraWideSupport()
Naah, gamedevs hate us more than they love money :(
The tech just isn’t there yet to support an extra line 😔
I’m pretty sure the Aspect Ratio of the Year is
4:3Where’s the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio
Where’s the .EnableUltraUltraWideSupport(). Gotta have my 48:9 aspect ratio
Another dev who forgot to .AddGameplay()
I assume that’s part of the constructor?
Weirdly they often forget to use .EnableCrossplay() and then complain about it being “hard to implement”.
and then complain about it being “hard to implement”.
Ok but seriously, if a completely new dev team picking up a game 20 years after it was originally written for one platform can port it to a new platform with an entire new custom user experience and support optional cross-play, I have no sympathy for developers of modern games designed from the start to run on multiple platforms not supporting cross-play in their game.
You have to take into account that a big company game is going to by much harder to implement than just a small hobby team game simply because of all the people involved.
What can 5 people do in a year may take more for 500 people, just because of the management overhead. And if that management sucks, it will end up doing way more things it was required to do, yet the original request will not be done well.
well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out
I smell a NotImplementedException somewhere.
catch (Exception e) { Exception.autofix(e); }Done!
Perfect! Don’t forget to assert the same exception in all the tests.
It’s everywhere.
I don’t know, at least ‘SetPerformance()’ could throw an argument out of bounds exception.
No no release should be executed first
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I love me some builder design patterns!
@platform('engagement') game.Release().then(ninjaNFTandMTXDLC);are you feeling it Mr. Crabs?
Psht No wonder AI is taking all of our jobs
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