I’ve never played a soulslike games because they are a bit intimidating to me. Amy recommendations for soulslikes games to start on or for beginners to the genre?

    •  simple   ( @simple@lemm.ee ) 
      link
      fedilink
      English
      84 months ago

      No way lol, dark souls 1 is likely the most difficult in the series because it doesn’t hold your hand at all, and it’s very easy to get lost. There’s a reason it people kept comparing any super hard game to dark souls despite the fact that DS2 and DS3 were fairly accessible.

      • The combat is very slow im ds1 compared to other games which makes it far easier. People say dark souls meaning the whole series not specifically ds1.

      • I haven’t played ds2 or 3 yet, but found ds1 to be easier than fallen order / sekiro with how you can level up your way through tough enemies even if you dont take the intended route

      • I really disliked the ability to get lost combined with the challenge in Dark Souls. In most games, if I come upon an area that’s extremely hard, it’s clear that I’m not supposed to go there yet. But with Dark Souls, I know it’s supposed to be hard and had a harder time gauging if there was somewhere else I should be going.

    • I was about to recommend the same. Dark Souls is hard to get into, but it will train you to play a Souls like game like a Souls like game. However Elden Ring might be a good intro into the genre too, and is a bit more modern and accessible too.

  • Personally, I’d say Sekiro. You need to be good with timing but the experience is much more streamlined. There’s no equipment system so you don’t have to worry about finding what’s good for you, let alone slogging it through the first however many hours to get whatever items get recommended in Top X lists. Also, I find the movement system is much more to my liking. It feels immediate instead of trying to sprint through a field of porridge. However, if porridge is what you’re looking for, Sekiro is a poor pick for you.

    Lies of P is also a good pick for having tighter movement and QoL upgrades over Souls games though I dare say a lot of fans will want to drag me across the coals for saying that.

      • I’m pretty used to it at this point. My best friend is a big Souls fan and is one of the many who refers to Elden Ring as the most approachable From game yet as well as Sekiro as possibly the hardest. The comments I’m used to seeing are ones calling X boss the hardest they’ve ever gone against and those are consistently the easiest for me. Personally, I’m terrible with the bosses that have a wind up for their attacks and make you wait for the timing as opposed to the ones where it’s almost pure reflex. If that sounds more your bag then I’d say Sekiro is your thing and you likely won’t enjoy DS or ER. Bloodborne is somewhere in the middle, debatably closer to Sekiro though I’ve seen arguments for both ways.

      • Came to make the same recommendation. It depends on what aspect of the games you find intimidating. Most people recommending Elden Ring will likely be assuming that you mean mechanical difficulty, but in my case, the openness, variety, stat numbers etc of ER are all intimidating.

        Sekiro is more approachable in this regard, the way forward is mostly clear, and the mechanics are clearly communicated, so you’re just left with practicing them until you’re good enough to progress.

        I’d say that most people who say Sekiro is one of the hardest fromsoft games probably came from playing souls or Elden Ring and have the extra challenge of unlearning some of the foundations. I hadn’t played any, and though Sekiro is hard as hell sometimes, it clicked with me pretty quickly. Completed 3 endings and most of the optional, hardest content so far

  • Demon’s Souls isn’t available on PC, but it is the original Soulslike game. Your best bet is to start with Dark Souls 1. They’re not necessarily easy, but it is the origin to an entire genre, so I feel like those may be a better intro to Soulslike. Also, Elden Ring is too demanding - unless you have a good rig, in that case, you can pick that first. For a gothic vibe, you can go with Bloodbourne.

  • Dark Souls 1, but play it almost like you’re studying for a test. Research and plan your build in advance. Go to the wiki early, often, and with wanton disregard for spoilers. Use every cheese and glitch to your advantage. If all that makes it too easy, then you can still go blind into anything else in the genre.

  • As the point of soulslikes is to overcome challenge, looking for something beginner friendly or easy is, in my opinion, not the right approach.

    Play the fromsoft games in chronological order and skip the numbers entries if you are not interested in the stories.

    So: Deamon’s souls -> dark souls -> bloodborne -> sekiro -> elden ring

    Dark souls 2 wasn’t that great and has a lot of issues but it tried new stuff which I respect. Still wouldn’t recommend it.

    Dark souls 3 was darks souls best of which made it a disappointment for me. You kinda know what will happen next and there wasn’t that much mystery because of that.

    • I’ll die on the hill that DS2 was misunderstood, and rather than being a poor game it just caters to a specific taste in Souls games, which turned out to be the minority.

      It’s rather unforgiving with Stamina and requires more in terms of positioning and timing to handle multiple enemies, such as lining them up to hit multiple in one swing or singling out a target to stunlock thanks to weaker poise. Healing also requires more consideration to pick the right window. I like that. It feels more like a harsh and dangerous world where you have to watch out for your own survival.

      The Small White Soapstone often works for a quick trip to another world, earning souls, lifegems and regaining humanity with less commitment than a full summon, which encourages jolly cooperation by lowering the stakes and raising the reward. I like that.

      I also like the changes to the weapon upgrades and the magic system. Pyromancy becomes an actual magic discipline, that can still be worked in alongside miracles, sorceries and particularly hexes, like having more attunement gives you more casts, consumables can restore spell uses and you can use materials to lower spell requirements, all of which affects character builds. Being able to respec means you can change or fix your build later on.

      I’ll concede that the learning curve is bad. There’s more mechanical complexity to learn and less explanation than in DS1, and particularly the differences between the games aren’t obvious if you go at it with the expectations set by the original.

      In a way, that makes it a bad “Dark Souls” 2, since you’re obviously expecting more of the same because it has the same name. Trying new stuff may be good, but changing existing systems is always a gamble whether the people trying and liking it outweigh those that didn’t like it or never even tried.

      That many people ended up not liking them was unfortunate. Particularly with DS3 going so hard in the other direction, the approval of DS2 has diminished even further. Its playstyle just isn’t to everyone’s taste, and many people conflate “I didn’t like it” with “It’s shit”, which is a shame.

      In summary, I think it’s a good game, even a good Dark Souls that innovates on the original, but it’s probably a bad entry point for the genre due to the steep learning curve, and a rough transition from more faster paced titles. I acknowledge it’s not for everyone, but I liked it.

  • There’s a game called Heart & Slash which is very charming and has a soulslike streak to it. It’s quite hard to beat in totality but it’s enough fun that you don’t mind clawing your way to the end.