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Persona3Reload ( Persona3Reload@lemmy.blahaj.zone )  to 196@lemmy.blahaj.zoneEnglish · 2 years ago

Rule

lemmy.blahaj.zone

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Rule

lemmy.blahaj.zone

Persona3Reload ( Persona3Reload@lemmy.blahaj.zone )  to 196@lemmy.blahaj.zoneEnglish · 2 years ago
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  • otacon239 ( otacon239@feddit.de ) 
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    2 years ago

    There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

    • RavenFellBlade ( RavenFellBlade@startrek.website ) 
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      2 years ago

      Wait, what? I missed that one.

      • otacon239 ( otacon239@feddit.de ) 
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        2 years ago

        Somewhat surprisingly, I’m not able to quickly find someone doing it on YouTube, but it’s the puzzle where there’s a cube propping open a wall panel where Ratman was. There’s several cameras in there. If you take all of the cameras and your cube, you can basically make some janky stairs and climb your way up to the next section.

        • AVincentInSpace ( AVincentInSpace@pawb.social ) 
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          2 years ago

          is that in the turret level?

        • RavenFellBlade ( RavenFellBlade@startrek.website ) 
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          2 years ago

          I… I need to do this. Thank you for giving me an excuse to revisit Portal!

        • Aviandelight  ( Aviandelight@mander.xyz ) 
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          2 years ago

          That is awesome.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆 ( Kolanaki@yiffit.net ) 
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      2 years ago

      Thats not the only puzzle that can be solved outside of the intended solution, either.

  • BigBananaDealer ( BigBananaDealer@lemm.ee ) 
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    2 years ago

    reminds me of the fallout 3 glitch to get some dev kit weapon or something

    stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

    • Cethin ( Cethin@lemmy.zip ) 
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      2 years ago

      Yeah, the issue is it isn’t intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn’t really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.

  • payasson ( payasson@jlai.lu ) 
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    2 years ago

    can someone explain to me what is this “rule” I see a lot in posts titles? sometimes mixed with other words? I’m having a hard time to understand its meaning

    • Match!! ( match@pawb.social ) 
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      2 years ago

      SOMEBODY didn’t read the rule

      • payasson ( payasson@jlai.lu ) 
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        2 years ago

        0:)

    • boogetyboo ( boogetyboo@aussie.zone ) 
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      2 years ago

      The rule of the community is you must post before you leave after viewing something. It’s obviously not anything policed.

      Someone started showing their adherence to this rule by putting the word ‘rule’ in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they’re usually not very cryptic.

      • payasson ( payasson@jlai.lu ) 
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        2 years ago

        oh thank you very much for your explanation! it’s much clearer now :)

    • unexposedhazard ( unexposedhazard@discuss.tchncs.de ) 
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      2 years ago

      Its purely a 196 thing, but there is plenty of good content coming from this place so you see it a lot. Its not even a rule but anyways. Rule.

  • Midnitte ( Midnitte@beehaw.org ) 
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    2 years ago

    Also applies to Half-Life 2 speedruns.

  • frezik ( frezik@midwest.social ) 
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    2 years ago

    Old Man Murray’s former crate rule is now broken.

    • grrgyle ( grrgyle@slrpnk.net ) 
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      2 years ago

      How so? I still think about TTFC when loading up a new shooter

      • frezik ( frezik@midwest.social ) 
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        2 years ago

        They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

        Doom failed because there were barrels in the opening scene, and barrels are just round crates.

        • grrgyle ( grrgyle@slrpnk.net ) 
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          2 years ago

          Yeah I remember. TTFC = Time To First Crate :)

  • WldFyre ( WldFyre@lemm.ee ) 
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    2 years ago

    Yeah but he also thinks Dark Souls 2 was a great game, so…

    • Fitzsimmons ( Fitzsimmons@lemmy.blahaj.zone ) 
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      2 years ago

      And he’s right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it

      • WldFyre ( WldFyre@lemm.ee ) 
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        2 years ago

        To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I’d expected from his previous videos that I nearly got whiplash watching it lol

    • germanatlas ( germanatlas@lemmy.blahaj.zone ) 
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      2 years ago

      I can excuse that, people have different taste.

      His opinion on the Star Wars prequels however…

  • deadcade ( deadcade@lemmy.deadca.de ) 
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    2 years ago

    Surprising that Boneworks wasn’t mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there’s a couple puzzles I’ve never even solved because the walls were too low.

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