I’m developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I’m not including Nintendo characters, names, etc.
Is there any precedent of Nintendo going after people for something like this?
- saintshenanigans ( @saintshenanigans@programming.dev ) 13•5 months ago
Palworld is still up. Make your own assets, and don’t use any nintendo names, you’ll be fine
- ILikeBoobies ( @ILikeBoobies@lemmy.ca ) 2•5 months ago
Nexomon is a better example
- saintshenanigans ( @saintshenanigans@programming.dev ) 1•5 months ago
Palworld literally recreated nintendo assets. Nexomon just copied the concept of pokemon.
- ILikeBoobies ( @ILikeBoobies@lemmy.ca ) 2•5 months ago
I’m developing a game that very closely mimics the gameplay
The post
- saintshenanigans ( @saintshenanigans@programming.dev ) 1•5 months ago
And ripping off assets is much more likely to get you in legal trouble than just making a game in the same genre. Wtf are you on about bro
- ILikeBoobies ( @ILikeBoobies@lemmy.ca ) 2•5 months ago
If you’re giving an example then it should be relevant to the question
- saintshenanigans ( @saintshenanigans@programming.dev ) 1•5 months ago
Good thing i did, then! Thanks for the feedback!
- ILikeBoobies ( @ILikeBoobies@lemmy.ca ) 2•5 months ago
No see, the gameplay is what OP is worried about and your example wasn’t an example of a gameplay clone
- M. Orange ( @miracleorange@beehaw.org ) 8•5 months ago
Almost everything they’ve taken down has been for name/character/assets reasons: Pokémon Uranium, AM2R, etc. Something like Ship of Harkinian, a source port of Ocarina of Time, doesn’t provide any Nintendo assets and hasn’t been taken down yet. To my extremely limited knowledge, gameplay generally isn’t copyrightable unless it’s specifically been patented for some reason, so I think you’re in the clear.
- germanatlas ( @germanatlas@lemmy.blahaj.zone ) 7•5 months ago
Nintendo is pretty rabid about their IPs, they would personally deliver a cease and desist to a toddler drawing a Switch with crayons on cardboard, but if you mean this minigame, then you’ll probably be fine.
It seems so generic, if you really use nothing that belongs to Nintendo and maybe tweak the physics a little bit, it should pass at least as legally distinct.
And frankly, the game devs probably also took the idea from somewhere else, as I said, the mechanic seems pretty generic.
- Donut ( @Donut@leminal.space ) English4•5 months ago
Nah, you can’t patent gameplay mechanics unless they are super specific and interconnected.
Taking what’s good from other games and turning it into something new (or similar) is known as remixing and it happens all the time. Like mentioned in another comment, Palworld did this by taking the fun elements of different genres / vibes (Pokémon, Survival games, Shooters) and making that into a game.
Even the Pokémon Company had to put a statement out basically telling the Xitter drama seekers to shut up and stop reporting the game for infringement, because there wasn’t any.
Just make sure (like you already mention) not to use assets, sounds, names and other IP related subjects.