@mr_MADAFAKA Oooooh, nice! Nvidia Highlights or whatever it was called without requiring special hardware, and for every game? I like!
From FAQ:
“Game Recording works for any game that supports the Steam Overlay - it may not work for some older games. Games may choose to support event markers on the Steam Timeline. As we start the beta, the following games have implemented timeline markers: Dota 2 and Counter-Strike 2.”
@mr_MADAFAKA Close enough, I’ll take it! I don’t think I’ve personally seen a game where Overlay would have broken anything.
Definitely happens in some older games or games with weird implementations / ports
Just tried it, hardware acceleration doesn’t work on Linux and clogs my CPU during gameplay
There is also an open-source alternative to this: https://github.com/matanui159/ReplaySorcery
Although it seems to be no longer actively maintained.
I prefer Gpu Screen Recorder as open source alternative
if you don’t mind setting up a bit, OBS actually also have a replay buffer feature to do that. It’s a good software to have even if you are not streaming because of the virtual camera feature that let you share screen with very deep customization too.
The idea of replaying recent gameplay to see what happened is great.
Hah. So if you turn the background recording on it keeps a browsable timeline with metadata about which modes you were playing, presumably based on your rich presence data?
How freaked out do you think everyone at Valve was this past month watching Microsoft’s Recall feature get ripped to shreds?
All joking aside, I do not trust background recording on PC. I’ve seen how easy it is to bypass Steam Link’s restritions on streaming your desktop, I guarantee that some of these clips would end up with something I don’t want in them. I do think metadata annotation on long manual recordings is potentially interesting, but it IS creepy.
Shadowplay already did that like a decade ago, it’s not a new concept. Since it only detect and record when you run your game, i don’t see why people will freaked out by that.
Well, it’s two different things, one is the background record, which is less “freaking out” and more “not for me on PC”.
The other is blending the background recording with metadata on a timeline, which starts getting Recall-y in terms of logging a video recording of what you were doing where there is also a data record of what you were doing. I do think that part starts stepping over to kinda creepy.
It’s more useful here than as a OS feature, though, because yeah, I can see it saving one the trouble of recording different matches separately or having to scrub back and forth to find certain things.
If you’re talking about Game-Added Marker, that’s only applicable if the game have that feature implemented in. Otherwise, i seriously not sure why someone will freaked out by this, they can just, idk, turn it off like normal people. It’s not like an invasive OS feature that even if turned off, the feeling of it still watching you are there. Whether this feature from Steam will send metadata back to Valve still remain to be seen, as people will take a dig on the network side of this after release, but so far it doesn’t indicate it will.
Besides, Nvidia Experience also have the exact feature implemented, it’s called Nvidia Highlight, where dev can set when and where Nvidia should take a clip of your game. No out is being freaked.
It’s not just the games that support it, it will also tag other metadata it knows automatically on all games, like achievement unlocks. And you can manually add tags, too. It’s all telemetry that Valve and the devs are already extracting from you, of course, plus whatever you volunteer in manual markers, but it’s still a bit creepy to see it laid out on a timeline like that.
And thus we have come full circle back to the XFire experience after so many years 😂
Wow I haven’t thought about xfire in a long time
I wish you could record Mic audio with it.









