• PC gaming has been a thing since PCs began. Good devs will make good games, shit devs will make a 14th version of CoD. There is no vendor lock-in, no platform restrictions, compile your game and ship it. If it’s good people will buy it.

    edit: a letter

  • I find the article bizarre. Nearly every single guy I know has or had a gaming PC. Some lucky bastards got them when they were 10 years old or younger, while I got mine way in my teens (poor family). As a comp-sci grad it was nigh 100% who had one, and working in tech there were definitely lots of them (and board games + DnD were quite popular).

    Either I lived in a bubble or the article is uniquely describing the North American experience. Nobody ever told me to my face they found it weird to leave a party to watch eSports or play a few rounds of whatever MMO was around at the time.

    Reading that it’s now “mainstream” just doesn’t fit my experience. It was already popular before my time.

    Anti Commercial-AI license

    • You are definetly in a bubble, even if its a pretty big one. Owning a pc is pretty much a prerequisite for going into comp-science or working in IT.

      Out of all the 30 odd people I know of at my workplace, one other apart from me has a gaming pc, and two others have consoles. The rest doesn’t play any games at all.

    • I am 39. I have lived in California my whole life and I barely know anyone with their own PC other than myself. Gaming in general wasn’t even as mainstream as it is now, let alone PC gaming.

      When I read about the PC scene I Europe during the 90’s, it makes me jealous I was born American because yeah; it wasn’t very common here. I’m not even sure how common it is now. Most people I meet who even play games are 15-20 years younger than me.