- cross-posted to:
- linux@programming.dev
- cross-posted to:
- linux@programming.dev
Mactan ( @mactan@lemmy.ml ) 32•9 months agoarticle from February, anybody got benchmarks? pretty sure this is long since merged and working iirc
pbjamm ( @pbjamm@beehaw.org ) English11•9 months agoOnly thing I can find is this OS News article saying it should be in the 6.10 kernel
I can not find any confirmation that it is.
Technus ( @Technus@lemmy.zip ) 11•9 months agoThat quote actually links to a really good article: https://www.phoronix.com/news/Linux-6.10-Merging-NTSYNC
Lars :tux: :AFD: ( @lemba@social.tchncs.de ) 3•9 months ago@Technus @pbjamm This sounds sooo good 😊.
#gamingonlinux has come a long way and still keeps improving.
skizzles ( @skizzles@lemmy.ml ) 6•9 months agoIt’s actually being pushed as “broken” for 6.10 but should hopefully be completely available in 6.11.
Mactan ( @mactan@lemmy.ml ) 4•9 months agooh that makes more sense, for some reason I thought it was in 6.9 already
If you had read it you’d have answers to your questions.
They are trying to merge it in 6.11 bit has to go through Greg and Torvalds himself. The benchmarks, once again, speed-reader, are on the article.
pbjamm ( @pbjamm@beehaw.org ) English13•9 months agoNo need to be rude.
It seems to me that Mactan was hoping for some independent recent benchmarks.
Chaotic Entropy ( @ChaoticEntropy@feddit.uk ) English3•9 months agoPresumably they wanted something a bit more thorough and clear than a table of numbers with no information besides:
These tests were done on various hardware running games, both old and new, with and without the new driver being active.
Ooops ( @Ooops@feddit.org ) 16•9 months agoDoing that improved performance for Windows apps on Linux when using Wine or Valve’s Proton that is based on the former. […] benchmarks that show games running better with average improvement rates ranging from 50% to 150% when using the new driver compared to not using it.
Talking about improvements for Wine and Proton then providing no actual data for Proton (which is already using a completely different mehod for syncs - yes the basic wine method sucks) is either stupid or intentionally misleading.
ElectroLisa ( @ElectroLisa@lemmy.blahaj.zone ) 14•9 months agoI’d like to see those numbers stacked against modern Proton/Wine-GE solutions focused on gaming, rather than stock Wine
Sina ( @Sina@beehaw.org ) 1•9 months agoIt doesn’t matter much in this case. Once ntsync is working, we all will benefit just the same. (Bottles, Lutris etc need to implement it as well)
kbal ( @kbal@fedia.io ) 12•9 months agoMore recently, from Phoronix:
While the initial driver patches were merged to char/misc and now in turn within Linux 6.10 Git, much of the enablement work wasn’t accepted in time. Thus for Linux 6.10 the new NTSYNC driver is marked as “broken”, so it won’t even be built for normal kernel builds.
Hopefully for Linux 6.11 or sometime soon the rest of the NTSYNC patches are upstreamed for yielding this massive boost to Windows games on Linux.
kbal ( @kbal@fedia.io ) 8•9 months agoSupport for it already seems to be there in wine, so rather than wait for 6.11 I think I’ll just go ahead and apply the patches myself to 6.10-rc7 and see if it makes any difference to the one game I regularly play. If my computer blows up as a result I’ll let y’all know.
(Result: None. The versions of wine I have probably need patching or at least configuring in order to use it. In the course of briefly considering trying to work out how to do that, I discovered that the expected improvements are not nearly as dramatic as were suggested compared to what’s already most often done in proton (fsync). The main benefit for most of us will be better compatibility, not huge performance gains. Well at least my kernel is ready for it.)
zbyte64 ( @zbyte64@awful.systems ) 4•9 months agoo7
morrowind ( @morrowind@lemmy.ml ) 12•9 months agoBasically implementing windows in the Linux kernel? Something about this is really funny
yeehaw ( @cyberpunk007@lemmy.ca ) 30•9 months agoThe Linux subsystem for windows.