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glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone )  to 196@lemmy.blahaj.zone · 2 years ago

priorities rule

lemmy.blahaj.zone

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priorities rule

lemmy.blahaj.zone

glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone )  to 196@lemmy.blahaj.zone · 2 years ago
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  • Thorry84 ( Thorry84@feddit.nl ) 
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    2 years ago

    Rare kinda did their own thing and skirted the rules set by Nintendo. Nintendo did what they could to reign them in, but Rare just pushed through anyways.

    Please also check out the tits on the melon girl in Banjo-Kazooie and how hot the witch is in the game over screen. Not to mention the native american chick. And the tits on the flower in Conker (plus the character called Jugga)

    • glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone ) OP
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      2 years ago

      Ah, I see I am in the presence of a preeminent N64 titty connoisseur

      • Thorry84 ( Thorry84@feddit.nl ) 
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        2 years ago

        Yes your honor, guilty as charged. It’s that Gruntussy that pulled me over to the dark side.

        • glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone ) OP
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          2 years ago

          Thank you for your service, I had forgotten how many Rare bazongas there were!

    • Wolf314159 ( Wolf314159@startrek.website ) 
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      2 years ago

      Don’t forget about Nintendo’s own fairy goddesses in Zelda.

      • zagaberoo ( zagaberoo@beehaw.org ) 
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        2 years ago

        Them titties are properly low-poly.

        • morphballganon ( morphballganon@mtgzone.com ) 
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          2 years ago

          Hyrule Warriors says hi

    • fahfahfahfah ( fahfahfahfah@lemmy.billiam.net ) 
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      2 years ago

      The story behind the melon girl is that she originally had HUGE tits which all the developers thought was hilarious, but Nintendo made rare make them smaller, so instead they had her carry a fruit tray with giant melons on them

  • apprehentice ( apprehentice@lemmy.enchanted.social ) 
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    2 years ago

    The trick is vertex colors

    • Prunebutt ( Prunebutt@slrpnk.net ) 
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      2 years ago

      Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.

    • glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone ) OP
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      2 years ago

      I’ve found this claim from a dev that the RAM pack was for “vertex lighting” https://imgur.com/a/dk64-truth-ENjggIj; is that essentially vertex colors? E.g., I am asking if they basically needed the RAM pack for the monkey-tits.

  • zod000 ( zod000@lemmy.ml ) 
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    2 years ago

    I guess we’ll just ignore that Tomb Raider 2 came out two years before DK64 and they had gone way out of their way to “fix” Lara’s chest.

    • glizzyguzzler ( glizzyguzzler@lemmy.blahaj.zone ) OP
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      2 years ago

      Yes, that doesn’t fit the me-me narrative at all!

  • kingthrillgore ( KingThrillgore@lemmy.ml ) 
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    2 years ago

    The consequences of not including a floating point unit.

  • RecluseRamble ( RecluseRamble@lemmy.dbzer0.com ) 
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    2 years ago

    Tomb Raider was released in 1996 and DK64 in 1999. Three years were kind of a big difference back then.

  • Fifrok ( Fifrok@discuss.tchncs.de ) 
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    2 years ago

    Her triangle tits are a good optimization decision, in Tomb Raider the camera is behind the player almost the entire game, right? By putting less polygons into her tits they probably had saved enough to make the stuff you can see (her ass) not a square. You don’t put resources into what the player won’t see, this is basic gamedev people

  • The25002 ( The25002@lemmings.world ) BannedBanned
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    2 years ago

    Removed by mod

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