• Prunebutt ( Prunebutt@slrpnk.net ) 
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    2 years ago

    No one’s pushing anybody to do anything. The dead game discourse is about keeping art alive and preserving a freedom to choose what to play.

    Edit: Wow. Weird way to phrase things. A “dead” game is something you’ll never be aple to play again (like The Crew). This guy is talking about “abandoned” games.

      • Prunebutt ( Prunebutt@slrpnk.net ) 
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        2 years ago

        Yeah, I’ve seen it in the article. But there’s currently a campaign going on that’s concerned with truly dead games. Calling a game which had a drop in player count “dead” is IMHO counterproductive, since it muddles the water for the current campaign.

    • Gamma ( GammaGames@beehaw.org ) 
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      2 years ago

      People have been calling low player count games “dead games” faaaaaar longer than Ross’s campaign as been around. It’s so common it has a know your meme page! Your use is in the top description, but the origin and more popular use of the term is definitely referring to player counts

  • Gamma ( GammaGames@beehaw.org ) 
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    2 years ago

    It’s not too surprising that people obsess over player counts when most of the news about how well games are doing is based on the metric.

    They’re right though, gamers are way too eager to call any low player count game dead when really it’s the casual community having their fill of the latest content update.

    One game I think handled daily rewards decently (after a decade of making it a chore) is Destiny 2. They used to have daily bounties at every vendor, now it’s just a handful and there’s a weekly “pathfinder” with branching goals, completing it lets you start another but since the rewards drop off it doesn’t feel like you’re missing out by not playing.