- cross-posted to:
- hackernews@lemmy.smeargle.fans
Not Fully FOSS license though.
- AVincentInSpace ( @AVincentInSpace@pawb.social ) English7•1 month ago
Cool, what’s it do that Aseprite doesn’t?
EDIT: Okay, using an entire image as a texture which an image references, allowing you to do pseudo-3D texturing on a 2D pixel sprite is pretty sick, I gotta admit
- auroz ( @auroz@lemmy.sdf.org ) 2•1 month ago
What I’d really love is a script/shader/plugin that lets me do this within the engine - separate out the sprite and its texture so I can swap them out on the fly. Shouldn’t be too painful to implement but it’s not something I’ve seen anywhere before
- apotheotic (she/her) ( @apotheotic@beehaw.org ) English3•1 month ago
Sounds similar to what Aarthificial, the Astortion dev, is doing for their game. Maybe they’ll open source the tech sometime 😅
- Captain Beyond ( @beyond@linkage.ds8.zone ) 2•1 month ago
Aseprite is proprietary, but so is this. There is LibreSprite though.
- thingsiplay ( @thingsiplay@beehaw.org ) 5•1 month ago
I don’t like the license at all: https://github.com/jbunke/stipple-effect?tab=License-1-ov-file
- Badabinski ( @Badabinski@kbin.earth ) 5•1 month ago
Yeah, this is source-available, not open source. You have no rights whatsoever.
- toastal ( @toastal@lemmy.ml ) 3•1 month ago
Why is the link not to the project homepage (on itch.io) but to the Microsoft GitHub code forge?