- yuri ( @yuri@pawb.social ) English10•3 days ago
the only decision that matters in the entire franchise is whether or not you hug da Vinci in the second game. that’s where player-choice peaked for assassin’s creed and i will not compromise on this.
- samus12345 ( @samus12345@lemm.ee ) English7•3 days ago
So don’t use it if you don’t like it. It’s an option.
- 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️ ( @Kolanaki@yiffit.net ) English5•3 days ago
I wouldn’t use it myself, but I actually think it would be beneficial to knowing what the “real” ending is. I like knowing what the writer’s intent was even if I am allowed to do something different.
- SplashJackson ( @SplashJackson@lemmy.ca ) English4•3 days ago
Lol gaming, for noobs, by noobs
- Stepos Venzny ( @SteposVenzny@beehaw.org ) English3•2 days ago
This isn’t the first RPG AC to have that feature, I’m pretty sure, just the first to label it “canon.” And it’s true there are people out there who are extremely strongly opposed to narrative freedom and obsessed with knowing objective canon, considering it infantilizing to allow players the freedom to influence characterization in dialogue. I cannot fathom what leads anyone to that mindset but I’ve met a few.
They may be a tiny minority but this seems like a harmless and low-effort way to accommodate that handful of weirdos.
(Hilarious that this is happening in a game where the series villains are the people trying to eliminate free will, though.)
- drunkosaurus ( @drunkosaurus@lemmy.dbzer0.com ) English3•3 days ago
What’s the point of “playing” then if you won’t make decisions? Watch a movie instead…
- ILikeBoobies ( @ILikeBoobies@lemmy.ca ) English3•3 days ago
Assassins Creed and Uncharted are probably the best known action adventure games
- Stepos Venzny ( @SteposVenzny@beehaw.org ) English2•2 days ago
Because they like the other stuff. It’s not exactly a TellTale game we’re talking about.
- luciole (he/him) ( @luciole@beehaw.org ) English2•3 days ago
AC’s best parts are hardly the dialogue choices. Often there’s a good one, some bad ones, and information is either partial or vague. Hardly fun unless guessing is your thing. Their approach to “solving” it is just a bandaid over a flawed design though.