I’m more excited for this than TES6. I think Bethesda gave up after the 5th skyrim release.
Awesome! Used to follow this project before ditching Reddit. Hopefully will work with Linux.
It runs in the Skyrim Special Edition engine, so should work wherever SSE works. And SSE does work in Proton under Linux.
Really excited for this. Skyrim doesn’t have the greatest combat system, but Oblivion is the bastard middle child between Morrowind’s dice rolls and Skyrim’s more free system. Trying to go back to it now, even heavily modded, is really rough, but the world and stories told in Oblivion are a lot better than the constant radiant fiesta of Skyrim.
Think you’re understating it, there. Skyrim’s combat system is terrible, bordering on a placeholder implementation while they worked on something better, and I can’t think of many games with worse. The “stealth” gameplay is ridiculous and immersion-breaking, and the magic consists largely of circle-strafing while line goes up - they get you between the more interesting bits, but little more. However, if you had any dreams of role-playing as some kind of Viking berserker who survives in the icy northlands by their sheer skill with an axe, then I hope you enjoy your combat choices of “bonk” or “charged bonk”, stopping occasionally to consume a few entire wheels of cheese.
Completely with you on Oblivion - rough is a fine word for it. The ‘realistic’ graphics have, ironically, aged much worse than the fantasy world of Morrowind, but the plots and characters are much more interesting than the design-by-committee that they’ve settled into.
I think the “fast travel from the start” and “points of interest visible from miles away” is what really spoils it. Doing a quest in Morrowind felt like an adventure where you had to prepare for the unknown, using all the clues that you’d picked up to your advantage, and it had a world that felt alive when you poked around in it. Frequently, you’d find even more things to do along the way. Doing a quest in Oblivion consists of clicking to get as close to the ready-highlighted destination as you can, zipping through all the meaningless dialogue as quickly as possible since there’s nothing you need to read in it, and then clicking home again to get your reward. Bethesda feeling the need to pad that out with ‘radiant’ quests is completely the wrong direction.
My body is ready.
This might actually get me to buy skyrim.
There’s also Enderal, another total conversion based on Skyrim, with a completely original game world and mechanics. It’s free, yet better than many commercially released RPGs.






