For anyone considering Electron: take a look at Tauri. It’s another way to build cross-platform apps with web tech. It will use the OS‘s web rendering engine instead of shipping Chromium which results in much smaller binaries and faster startup times and less RAM usage. You can also write native code in Rust. It’s like Electron but good.
Bad for Linux at the moment…
That being said, it won’t improve just by saying it’s bad for Linux, if you work as a maintainer in a distro, or know a lot about Linux and rust to help their development then please reach out!!!
The sooner tauri is usable everywhere the more people will prefer it
I didn’t try out a Tauri app on linux yet, I just know that it’s generally supported. What doesn’t work (well) as of now?
That does seem like a good improvement.
What about Flutter? It was pretty nice to work with
The reason people use Electron in the first place is that they wanna share a codebase between web, desktop and possibly mobile.
While Flutter can technically do that, the web apps it outputs are atrocious with poor usability and accessibility. It’s drawing the whole UI on a canvas element which causes all kinds of issues.
they wanna share a codebase between web, desktop and possibly mobile.
That way you get an app that’s crap on every platform.
Make sense, tnx
Electron apps are a crime against computing.
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How do you mean in terms of Unreal?
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And yet, the most popular, and desired (and one of the most admired) IDEs that developers use all day, everyday, is built using Electron:
https://survey.stackoverflow.co/2024/technology/#2-integrated-development-environment
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It’s literally listed in stack overflow’s section on IDEs, functions as a replacement for an IDE, was architected so that plugins can turn it into an IDE, and is distributed with plugins made by the same company that turn it into an IDE. Insisting that it’s not an IDE in this context isnt helping anyone communicate, it’s just being pedantic.
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What functionality is Vscode lacking for it to be an IDE?
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Seems unnecessarily pedantic 🤷
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But aren’t the plugins also basically part of the electron app after installing? But I have no idea how electron, vscode and their plugins acrually work.
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What’s different between Vscode and other editors like Vim is how easy it is to make it a fully fledged IDE. Usually a notification pops up about analyzers being available, and if you click accept it’s done. Just one click of a button.
With Vim it’s not that easy. You need to install many separate plugins just to make it a fraction of an IDE.
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You could call vscode a “DIY IDE Building Kit” because everybody is using it that way.
After you put all the extensions together you basically got a fully featured “IDE” for most languages out there.
Nobody I know uses vscode like a simple “code editor”.
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Being good
Fuck M$
Why is Spacemacs listed separately to Emacs when it’s just a fancy Emacs’ config?
When gecko electron?
(Yes, I know that there has been effort to that, but at one point having gecko and FF seperate was too much work, so it was merged further, so that it’s now even harder to create a gecko-based electron. So basically just create a clean FF profile, add all addons you want (uBlock and noscript are useful for some apps), and make a desktop shortcut to open the web page in that specific profile. Funnily enough, it’s more lightweight!)
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Can I get a browser built entirely on Electron?
The checkbox should be grayed out.
But I want to always delete Electron Applications…
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OOOOOHH! I get it now!
I thought you meant grayed out so it couldn’t be checked.
My bad. You’re right.
I’m experimenting with a game and rather than deal with platform specific graphics I’m just targeting wasm and webgl and plan to embed my game in a browser runtime.
It feels less terrible than the mess that is linking platform specific logic and code.
Or use a real cross-platform UI toolkit.
Do you have suggestions?
Last time I looked at QT I didn’t like it
For what it’s worth, I’m not looking at electron but something like an embedded browser mode. I think qt has that
Qt is overkill if all you’re using it for is to create a window you render into, something like SDL would be better.
That’s how I feel, and I was between SDL and just writing GL code myself.
The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.
Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.
I even forgot how that one i liked years ago was named. But Wikipedia has a (likely slightly outdated) list. Just google “cross platform ui toolkit”.
Eh, not that bad










