• Super Mario Brothers is what brought video games into the household.

    This one game is why every game system was called “a Nintendo” for decades. Yes, other games came along and changed the landscape dramatically, but SMB1 created that foothold into the home.

    • Hemingways_Shotgun ( Adderbox76@lemmy.ca ) 
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      2 years ago

      Exactly my thinking as well. Super Mario Brothers was the game that made “couch gaming” popular for more than just kids. Adults were getting into it as well. I still have fond memories of my dad trying his best at it and thinking sticking his tongue out in the right direction would somehow help his jumping ability.

      Without the NES, the couch-gaming scene as we know it wouldn’t exist. And Super Mario Brothers was the game that brought it to the masses.

  • Coelacanth ( Coelacanth@feddit.nu ) 
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    2 years ago

    I’m going to be a little left-field with this one. Yes you could pick some boring obvious answer like Pong, Doom or Minecraft and that’s perfectly valid. I’m not saying those are incorrect.

    I’m going to go with FarmVille though. It’s really hard to overstate the impact it has had on the gaming landscape (for the worst, if it needed spelling out). It popularised an all new approach to monetisation and retention systems in games, it heralded the proliferation of microtransactions, Games-As-A-Service models and manipulative skinner boxes designed to extract the most money and attention out of you. It opened the door - by being a “social game not just for gamers” - to an entirely new market whose wallets were previously unavailable. It created this malicious new insight that the best way to make money is not to just make a good game and sell it - it is to create an addiction through psychologically manipulative means, then slowly leech their users’ wallets over time.

    FarmVille really fucked us over.

    • Artyom ( Artyom@lemm.ee ) 
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      2 years ago

      With the same reasoning, Candy Crush. The single game that killed the entire genre of mobile gaming. It validated the idea that mobile games should be casual and it proved there’s way more money in addictive mechanics than there ever will be in quality games.

  • AAA ( AAA@feddit.org ) 
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    2 years ago

    That question is so broad it cannot be answered.

    There’s a myriad of games which are or have been wildly popular (e.g. Mario, CS, GTA, WoW, Minecraft, Fortnite)

    There’s games which pushed the borders to new limits (e.g. Tetris, Doom, WoW, VR Chat)

    And there’s games which warped the industry or their players (e.g. mobile games, micro transactions, loot boxes)

    • Ashtear ( Ashtear@lemm.ee ) 
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      2 years ago

      And it’s not just that. Half-Life also spawned Counter-Strike, one of the foundational pieces of e-sports (if not also the modding scene in general today). Not to mention being a precursor to today’s digital distribution model in the industry.

    • Wahots ( Wahots@pawb.social ) 
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      2 years ago

      I also said half life. Doom was a leap forward, but Half life actually set a technological and story telling bar, on a budget, in 1998. Many videogames drew inspiration from its innovations, storytelling or themes.

  • lobut ( lobut@lemmy.ca ) 
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    2 years ago

    I see a lot of downvotes from people. Listen, it’s okay to disagree and we can have discussions about it. None of the comments so far are offensive or anything. Tell these people why you disagree.