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 alessandro   ( @alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 9 months ago

AMD says 'there is a ton of interest' in FSR 4 and that it is 'working very hard to make sure the next blockbusters that come out are enabled with FSR 4 technology'

www.pcgamer.com

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AMD says 'there is a ton of interest' in FSR 4 and that it is 'working very hard to make sure the next blockbusters that come out are enabled with FSR 4 technology'

www.pcgamer.com

 alessandro   ( @alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 9 months ago
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So, we should all expect a ton of FSR 4 support coming the way of those lucky enough to pick up an RDNA 4 GPU.
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  •  Suppoze   ( @Suppoze@beehaw.org ) 
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    9 months ago

    You know what would gather even more interest? Games not running like shit on native resolution.

    •  ZeroHora   ( @ZeroHora@lemmy.ml ) 
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      9 months ago

      That’s “brute-force rendering”, no one do that anymore old fart.

      •  Viri4thus   ( @Viri4thus@feddit.org ) 
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        9 months ago

        I find it amusing that the company that is promoting brute force calculation of ray trajectories rather than using optimised code (competition defeat device) calls native rendering “brute force”. Meanwhile some of the best games of the past decade run on potato powered chips.

        •  ZeroHora   ( @ZeroHora@lemmy.ml ) 
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          9 months ago

          I can’t get over this bullshit, Nvidia could become the best company in the world, with the best products at the best prices but I’ll never forgive this level of bullshit, fucking brute-force rendering.

          •  Viri4thus   ( @Viri4thus@feddit.org ) 
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            9 months ago

            Absolutely. Jensen is so rich, if he wanted to spend his fortune, he couldn’t, within the habitual human lifespan.

            All that success because in the late naughties and early 10s NVIDIA (at least in EU) were giving away free GPUs to universities and giving grants on the condition researchers would use CUDA. Same with developers, they had two engineering teams in East Europe that would serve as outsoucing for code to cheapen development of games as a way to promote NVIDIA’s software “optimisations”. Most TWIMTBP games of that era, Bryan Rizzo’s time, have some sort of competing HW defeat device. They were so successful that their modern GPUs, Blackwell, can barely run some of their old games…

  •  ℍ𝕂-𝟞𝟝   ( @HK65@sopuli.xyz ) 
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    9 months ago

    enabled with FSR 4 technology

    I’m pretty sure we’ll have a separate corpo-English by 2100 that is not intelligible by normal people.

    •  Obi   ( @Obi@sopuli.xyz ) 
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      9 months ago

      The only reason I opened the article was to find out what FSR meant. They never actually spell it out, you can understand it’s AI upscaling from the context but I guess they just assume you know the acronym…

      •  jonesy   ( @jonesy@aussie.zone ) 
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        9 months ago

        It stands for FidelityFX Super Resolution.

  •  the_q   ( @the_q@lemm.ee ) 
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    9 months ago

    Nvidia creates problem then creates solution and charges a premium for it. Industry smells money and starts including said problem in games. AMD gets left behind and tries to play catch up. Offers open source implementations of certain technologies to try and also create solution. Gamers still buy Nvidia.

    •  FreeBooteR69   ( @FreeBooteR69@lemmy.ca ) 
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      9 months ago

      None of these two are our friends, though AMD is much nicer to the open source world. I tend to buy AMD because at least the hardware i’ve bought has good value and tremendous linux support.

  •  Tywèle [she|her]   ( @Tywele@lemmy.dbzer0.com ) 
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    9 months ago

    Good. FSR is finally able to compete with DLSS.

    •  moody   ( @moody@lemmings.world ) 
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      9 months ago

      Is it? I haven’t used an Nvidia GPU since the GTX series, but my understanding was that DLSS was very effective. Meanwhile, the artifacting on FSR bothers the crap out of me.

      •  ShinkanTrain   ( @ShinkanTrain@lemmy.ml ) 
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        9 months ago

        Yes. FSR4 is the first version that uses dedicated hardware to do it like DLSS. Consensus seems to be that’s it’s on the same level as DLSS 3 (CDN model) but is heavier to run, which is pretty great for a first attempt.

        •  moody   ( @moody@lemmings.world ) 
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          9 months ago

          I see, it’s unfortunate that it requires dedicated hardware, but I guess it makes sense when the main competitor already has that.

  •  LaMouette   ( @LaMouette@jlai.lu ) 
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    9 months ago

    Lol a fully dedicated tech for things we absolutely won’t notice.

    •  ShinkanTrain   ( @ShinkanTrain@lemmy.ml ) 
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      9 months ago

      FSR4 is absolutely noticable. I can’t tell the difference between native 4k and 1440p scaled to 4k with FSR4. That’s a giant performance boost.

      •  ObtuseDoorFrame   ( @ObtuseDoorFrame@lemm.ee ) 
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        9 months ago

        I’ve even been having trouble telling the difference between Super Resolution 4 and native. Driver level upscaling this good is a game changer, I might not even have to deal with optiscaler.

  •  MangoPenguin   ( @MangoPenguin@lemmy.blahaj.zone ) 
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    9 months ago

    I’d just like to see games optimized better so FSR/DLSS isn’t needed.

  •  leshy   ( @leshy@r.nf ) 
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    9 months ago

    AMD is fairly very aware of this

    PCGamer needs to edit this stuff.

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