Punish players for reducing their screen time. Fucking brilliant.
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So realistic. I also forget protagonist’s abilities if I take too long a break. I forget the story, too
I need a game that gives me a summary of past notable story events and a quick “get back to speed” mini tutorial when I don’t play it for a long time, not this.
Welp, fuck that. I already don’t like permadeath, why add decaying game progress? Fucking waste my damn time…
Definitely not for all players. Depending on implementation, I could like this, but it needs to be almost like a mini tutorial to get you back in. Not a grind.
Obviously not great if it’s punitive, but if it introduces new creative gameplay or story branching, it could be cool.
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This is a feature of Escape From Tarkov. Your trainable skills decrease to a minimum if you don’t use them, even if you’re playing regularly. I tend to like effort-based progression more than point spend, so this is a sound idea depending on how it’s implemented.
Western gamers and especially americans are just devestated when a game doesn’t preserve their progress forever, Once Human being the prime example in recent years. People couldn’t see past level-playing-field reset periods and decided it was theft, so by the time they added permanent scenarios (which are basically like every ARK pve no wipe server: unplayably bad) the damage was done.
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it’s criticized in general as a dark pattern that encourages toxic habits and is anti consumer. it is secondarily a problem because aint nobody got time for that shit.
This feels like a Peter Molydeux tweet
Good way to get a new Game Genie invented








