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Zippy Bot ( ZippyBot@lemmy.zip ) B to Gaming@lemmy.zipEnglish · 1 year ago

Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break

www.rockpapershotgun.com

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Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break

www.rockpapershotgun.com

Zippy Bot ( ZippyBot@lemmy.zip ) B to Gaming@lemmy.zipEnglish · 1 year ago
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Hideo Kojima has ideas about how videogames can use time, such as by making the main character forget everything if the player takes too long a break.
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  • magnetosphere ( magnetosphere@fedia.io ) 
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    1 year ago

    Punish players for reducing their screen time. Fucking brilliant.

  • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
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    3 months ago

    deleted by creator

  • erytau ( erytau@programming.dev ) 
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    1 year ago

    So realistic. I also forget protagonist’s abilities if I take too long a break. I forget the story, too

  • LiveLM ( LiveLM@lemmy.zip ) 
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    1 year ago

    I need a game that gives me a summary of past notable story events and a quick “get back to speed” mini tutorial when I don’t play it for a long time, not this.

  • Goretantath ( Goretantath@lemm.ee ) 
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    1 year ago

    Welp, fuck that. I already don’t like permadeath, why add decaying game progress? Fucking waste my damn time…

    • kyle ( kyle@lemm.ee ) 
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      1 year ago

      Definitely not for all players. Depending on implementation, I could like this, but it needs to be almost like a mini tutorial to get you back in. Not a grind.

  • oce 🐆 ( oce@jlai.lu ) 
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    1 year ago

    Obviously not great if it’s punitive, but if it introduces new creative gameplay or story branching, it could be cool.

    • SoupBrick ( SoupBrick@pawb.social ) 
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      1 year ago

  • solsangraal ( solsangraal@lemmy.zip ) 
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    deleted by creator

  • homicidalrobot ( homicidalrobot@lemm.ee ) 
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    1 year ago

    This is a feature of Escape From Tarkov. Your trainable skills decrease to a minimum if you don’t use them, even if you’re playing regularly. I tend to like effort-based progression more than point spend, so this is a sound idea depending on how it’s implemented.

    Western gamers and especially americans are just devestated when a game doesn’t preserve their progress forever, Once Human being the prime example in recent years. People couldn’t see past level-playing-field reset periods and decided it was theft, so by the time they added permanent scenarios (which are basically like every ARK pve no wipe server: unplayably bad) the damage was done.

    • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
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      3 months ago

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    • Umbrias ( Umbrias@beehaw.org ) 
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      1 year ago

      it’s criticized in general as a dark pattern that encourages toxic habits and is anti consumer. it is secondarily a problem because aint nobody got time for that shit.

  • Godort ( Godort@lemm.ee ) 
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    1 year ago

    This feels like a Peter Molydeux tweet

  • SplashJackson ( SplashJackson@lemmy.ca ) 
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    1 year ago

    Good way to get a new Game Genie invented

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