• @turbohz oh hell yea. Godot is pretty cool. Honestly, I think it’s the first of the more notable engines to actually have Rust integration. Unreal would be way better if you could use Rust. I tried the C# stuff for a while and I just disliked the language a lot (used it professionally for years too)

  • Looking at the example code of Export Groups, I don’t understand why a #[export] is needed, if there is already a #[export_group(...)] or #[export_subgroup(...)] . Its surely possible in Rust to automatically invoke #[export] if one of the group-macros are invoked, right?

    • In the initial implementation, export groups have been added as an independent attribute. One attribute creates groups, and the other marks fields for exporting. So yes, this is not being auto-inferred right now, but it could probably be added.

    • In the initial implementation, export groups have been added as an independent attribute. One attribute creates groups, and the other marks fields for exporting. So yes, this is not being auto-inferred right now, but it could probably be added.