stop listening to retailers and listen to consumers… fuksakes…
Keep in mind, the time period he’s talking about is the early '00s, before online distribution got big. Back then if GameStop (et al.) didn’t believe your product would sell, they wouldn’t stock it, and then nobody would be able to buy it.
Not sure how Pillars of Eternity: Deadfire sold, but i would love a new game in this series. I guess sadly not good enough to warrant a sequel :(
At least for now Obsidian announced an update which will introduce turn based mode to the first game, coming later this year: https://forums.obsidian.net/topic/134573-patch-138087535-is-live/
I mean… Avowed exists. Not quite the same genre but it does lean on and expand lore of the world a bit more.
Deadfire felt… just kinda bland and mediocre to me. In fairness I never played PoE 1 so maybe I wasn’t fully invested in the world, but I kinda just got bored sometime around the halfway point of Deadfire and never finished it.
I absolutely loved deadfire. I loved, loved, loved iz
Deadfire was great. Good characters, good gameplay systems.
Loved my chanter with the heaviest armor and shield that popped out summons and sang until the enemies died. Or my cipher that would disintegrate enemies.
First one was a blast, especially with the whole fortress thing. Second one was good, but felt diluted and with “too much woke” shoved down your throat… Nothing against the themes per se, but not constantly in your face.
Second one was good, but felt diluted and with “too much woke” shoved down your throat… Nothing against the themes per se, but not constantly in your face.
Can you give any examples? I’ve been considering trying the game, I got it a while ago on sale but I haven’t picked it up yet.
Well you get to manage a fortress, and that is a whole quest line plus an infinite number of random quests. Then how the final battle goes depends on which quests you completed during the story (but not only), how you completed them and on which choices you make in the first half of the final mission. Lastly, there is a huge dungeon with multiple stories each more difficult and more lootable the deeper you go.
I had a blast.
Does it take a while to get going? Or is it awesome from the start?
Also, I was looking for maybe some examples of it shoving “woke” in your face. I know different people have different definitions of the word, so I was trying to figure out what you actually meant by that.
I don’t remember how much it takes, sorry, but if I got to the end it must mean that it was good from the start :)
For the woke part, the whole game is a critique of white colonialism: there are multiple factions, but it’s clear as the sun that the good one is the islanders oppressed by these new factions that came to.their territory ignoring or destroying their culture. Which it’s fine, I get and I agree with it, but after 20 hour I’m really full with it…
And that’s “woke” to you? Huh. Ok.
It can feel quite long, yeah. But i especially liked the non-standard theme for a CRPG and the stories.
I think it comes down to cognitive effort, and dopamine release. Some people like to spend their time indulging in lore that would fill up several books, others like seeing explosions on their screens every minute or so. More power to both parties, we have choice nowadays anyways.
I used to love theses long rpgs, but nowadays I like grinding some boars and ripping off their snouts for whatever pointless quest in wow. But I did love playing the original fallout 1 and 2, diving deep into its mechanics. Really loved spending an absurd time into the
Its funny, I did buy pillar of eternity a while ago, and got so overwhelmed by the prospect of having a seemingly multi day game that I just turned it off, pretty convinced that it would monopolise my time if I gave it a fair shot, something that would have shocked me as a kid (think of the dollar to time ratio!!!)
Even if I don’t have time to play them, I still find myself buying them.
That’s easy to say now, but BG3 wasn’t getting much attention during it’s early access and other CRPGs like the Pathfinder games weren’t that popular either. BG3 has been a phenomenon for a multitude of reasons, so saying developers stopped making games like BG3 isn’t too precise either. The only game that gets close to BG3 in both features and praise is Divinity: Original Sin 2, which was also made by Larian.
They’re talking about the original BG with the Infinity Engine. BG3 is the proof retailers had it wrong.
Wasn’t Baldur’s Gate 3 a massive success? 15 million copies, well over half a billion in gross revenue. Kingdom Come:Deliverance II, Clair Obsure, and Elden Ring also come to mind. Heck, even the VR TTRPG Demeo was a success, all in the last 5 years. I don’t understand.
This article is about the big gap in similar games that occurred after the release of Icewind Dale 2 in 2002. And as the article says, it has nothing to do with their popularity among gamers, it was due to retailers throwing their weight around. There weren’t as many good options for direct-to-consumer sales at that time, so you had to sell the game to retailers before you could sell it to customers.
I remember hearing about Neverwinter Nights a mere two days before release. Didn’t have time to pre-order it and went to EB at my local mall to get it the day it came out and I was worried it would be sold out. Get there and there’s just a huge pyramid of copies of the game right at the entrance.
People only didn’t buy them back in the day because most people didn’t have a PC. If they were available on a console at the time, I’m sure they would have sold a lot more.
The problem back then was saturation from other competitors who were also cheaper. Noawadays word of mouth through social networks is much more effective.









