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alessandro ( alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 1 year ago

Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

www.pcgamer.com

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Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

www.pcgamer.com

alessandro ( alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 1 year ago
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Pocketpair Publishing boss John Buckley says we're already starting to see a flood of 'really low-quality, AI-made games' on Steam and other storefronts.
  • Jerkface (any/all) ( jerkface@lemmy.ca ) 
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    • luciole (they/them) ( luciole@beehaw.org ) 
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      1 year ago

      Nonsense. Procedural generation is a rule-based deterministic system while generative AI is probabilistic and data driven. It’s fundamentally different.

      • Jerkface (any/all) ( jerkface@lemmy.ca ) 
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        • fahfahfahfah ( fahfahfahfah@lemmy.billiam.net ) 
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          1 year ago

          It’s less of a functional different and more of a moral one.

          • Jerkface (any/all) ( jerkface@lemmy.ca ) 
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      • Jerkface (any/all) ( jerkface@lemmy.ca ) 
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    • pankuleczkapl ( pankuleczkapl@lemmy.dbzer0.com ) 
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      I think it can - procedural generation consist of procedures, that is elements designed by humans, which are just connected into a bigger structure. Every single template, rule and atomic object (e.g. a single room in a generated house) is hand-designed, and as such no matter what comes out the elements and connections were considered by a real human. On the other hand, generative AI is almost always some sort of machine learning, that is an approximation of what a good structure of something should be, but it is only a very poor, randomised approximation. You have absolutely no guarantees nor constraints on what might pop out of the model - that is my main concern with genAI, though the whole outputted thing looks reasonable, upon closer inspection it has a lot of inconsistenties.

      • Jerkface (any/all) ( jerkface@lemmy.ca ) 
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    • I Cast Fist ( ICastFist@programming.dev ) 
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      You don’t need any preexisting training data for procedural generation

    • TheObviousSolution ( TheObviousSolution@lemmy.ca ) 
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      1 year ago

      Where are all these prompt based image generators that identify themselves as procedural generation?

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