It is just me or is this is a weird thing to make?
- They already remastered Halo:CE in the Master Chief Collection. I know it was criticized as a bad remaster, but it’s weird to just do it again before…
- Halo 3 still doesn’t have a remaster. Why didn’t they remaster/remake Halo 3 instead?
- It’s been obvious for years now that 343/Halo Studios has no good ideas left Halo franchise anymore, and this just further proves that.
- The Halo IP created an interesting world and framework for countless compelling stories. It was time to leave Master Chief behind a long time ago and make some compelling spinoffs. Reach and ODST (to a lesser extent) were successful. It’s so frustrating AAA studios are so terrified of trying anything new.
I hope they at least make it a DLC to the Master Chief collection which did a good job of consolidating the series. I suspect this will be standalone and be confusing when people try to “Buy Halo 1”.
They remastered CE for its 10th anniversary in 2011, MCC’s only new addition was the Halo 2 remaster
343, even while part ex-Bungie devs, had no idea what made Halo… well, Halo. No matter how many time they tried, they couldnt nail it. Like every reboot ever pretty much.
I really enjoyed halo infinity. They also can’t take away the thousands of hours i played in LAN parties and xbox live. It is sad that it is no longer the best party fps anymore, split screen is gone, and it is homogenized with every othet shooter since 2007.
2. Halo 3 still doesn’t have a remaster. Why didn’t they remaster/remake Halo 3 instead?
Because the PlayStation fanboys want an origin story, not the end of a three-games-worth-of-story trilogy. They’re probably going to release MCC on PS5 in 2027
They already remastered Halo:CE in the Master Chief Collection. I know it was criticized as a bad remaster, but it’s weird to just do it again before…
The CE remaster was done by an outside company, and they based it on the gearbox PC port. So they didn’t realise that all the glitches and bugs in the gearbox version shouldn’t have been there. To 343’s credit, when they “took ownership” of it in the MCC, they did fix a lot of those issues. Turns out having the original devs and artists still hanging around helps.
It is literally just a shiny coat of paint over the old engine though, so things like collisions are using the original map geometry while rendering uses the upgraded ones. There’s a few places (on the level “Halo” iirc) where you can get stuck on invisible things that you can only see by turning off the new graphics.
It’s Unreal Engine 5… rest in peace.
It’s not entirely in the Unreal Engine 5. They use it on top of their old engine if I understand it correctly. Probably similar to how Oblivion Remake was handled. But from the gameplay, it was not entirely smooth. On the other hand, this is still in development. If the rest of the game runs like this, it will be okay.
Source? I have read it’s remade in Unreal Engine 5. Havent seen anything about it using the Blam engine. (Oblivion remake sucked too).
Unfortunately I don’t have a source. Hopefully this is not a thing of misinformation from me. Gimme sec… ah it was just rumored. I don’t know if this is true: https://wccftech.com/halo-combat-evolved-remake-ue5-blam-engine-gameplay-tweaks/
Hm, well we will find out I guess.
Hopefully there is splitscreen this time
They said 2-player splitscreen on console.
WTF…
Hardware well over 100x more powerful, but still 0.5x the split screen.
Looks pretty good so far.
Fucking crazy that they’ve had the franchise for fourteen years and still can’t design clear cisuals. The fucking lighting engine makes the enemies blend into the background like, god I hate how they make games now.








