• I’d go with a more recent classic from Age of Empires, the monk and its “wololo” ability to convert enemies to become your unit. To keep it balanced, maybe it should only be able to convert certain pieces and taking more than 2 turns to complete its conversion as to give the opponent a chance to counter its special move.

    EDIT: Totally off topic,but..

    I just found out that if you put an evoker in minecraft next to a blue sheep, it’ll do the wololo sound and convert it to a red sheep.

  • notabot ( notabot@piefed.social ) 
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    1 year ago

    The Schemer, moves like a King, but attacks like a Queen. That way it only moves around the board slowly, until it can strike. Escape is tricky as it can’t move fast when not attacking, so it needs to enlist the support of other pieces to cover it’s moves.

    It should start in place of the King’s bishop, whispering intreague in his ear.

  • Mac ( Mac@mander.xyz ) 
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    1 year ago

    The Landlord: any square it touches becomes blocked and can no longer be used in the match. It can start from any square and then move to any square adjacent to any square in its domain.

    • Oh freddled gruntbuggly,

      Thy micturations are to me,

      As plurdled gabbleblotchits. On a lurgid bee,

      That mordiously hath blurted out,

      Its earted jurtles, grumbling

      Into a rancid festering confectious organ squealer.

      Now the jurpling slayjid agrocrustles,

      Are slurping hagrilly up the axlegrurts,

      And living glupules frart and stipulate,

      Like jowling meated liverslime,

      Groop, I implore thee, my foonting turlingdromes,

      And hooptiously drangle me,

      With crinkly bindlewurdles.

      Or else I shall rend thee in the gobberwarts with my blurglecruncheon,

      See if I don’t!

  • rumba ( rumba@lemmy.zip ) 
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    1 year ago

    The Oligarch

    While still standing, can force any non-pawn, non-oligarch piece on the opposite side to preform one move on their choice per turn.

    The Landlord

    Can claim any spot on the board as their own displacing the existing piece there and forcing it to move. If the piece has no viable move, they are just culled.

    • groet ( groet@feddit.org ) 
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      1 year ago

      Both of these are waaaaaay to strong. Landlord just “culls” the Queen first turn. Or why not just the king?

      Oligarch may also may just end in repeated moves. White uses oligarch to move black piece to bad position. Black moves same piece to good position again. One round wasted without any change to board.

      Also, chess is based on the premise that you have to move a piece every turn and if you can’t, the game is a draw. Both of your pieces work by not moving.

  • absGeekNZ ( absGeekNZ@lemmy.nz ) 
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    1 year ago

    If we are modding chess.

    Make board 10x10 add two pawns, and add a prince and princess.

    Cross between king/knight/pawn and queen/pawn.

    Prince moves like knight but only into an unoccupied square, takes like a king, but only moves forward like a pawn, can move back one square when taking.

    Princess moves like a queen but only forward, like a pawn.

  • The sniper.

    • It moves like a king.
    • It replaces one of the pawns on the board.
    • If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
    • The next turn, if those conditions are still true, it can fire, capturing the target piece.
    • An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.
  • The Trebuchet…

    non-attacking movement is limited to one square,

    it cannot attack for one turn after moving or attacking,

    it can attack any piece that is exactly 5 squares away,

    it returns to the square it attacks from

  • sp3ctr4l ( sp3ctr4l@lemmy.dbzer0.com ) 
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    1 year ago

    Has anyone ever made something like a uh, sort of stamina/mana system for chess?

    Like what I mean is, both players start with say 10 move/logistics points.

    Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.

    You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.

    So you could blitz, but then basically be stunlocked for your next turn.

    • Flagstaff ( Flagstaff@programming.dev ) 
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      1 year ago

      Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can’t move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.

      • sp3ctr4l ( sp3ctr4l@lemmy.dbzer0.com ) 
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        1 year ago

        You could certainly do that digitally no prob, but for an actual tabletop game… i dunno, feels too sacreligious to me to just straight up turn chess into a tactics combat game, lol.

        I like the idea of a simple rule set that is easy enough to keep track of, but also allows a wide variety of possible strategies within it.

        I think keeping the … stamina pool or whatever, shared and common to the player, well it simplifies an ongoing irl game’s tabulation as compared to keeping track of all units, and its also more like…

        You are the commander, and you are managing the logistics of a whole army.

        This is why I couldn’t settle on the terminology… maybe ‘command points’ would be a better way to phrase it.

    • niartenyaw ( niartenyaw@midwest.social ) 
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      1 year ago

      this feels pretty similar to what you’re describing https://youtu.be/y7VtSK23_Jg

      Edit: for those who don’t want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.