It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
Y’all member the time when hardware demanding games meant awesome graphics?
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I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece
And the DLC is just as good as the base game.
It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.
Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.
Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.
Huh, maybe I’ll give it a try, thanks for the tip
my monitor will overlay one for me in it controls, its a massive blessing sometimes
I haven’t played the Outer Worlds, but isn’t a whole lot of it about making fun of companies doing this kind of stupid shit?
Based on a quick look at some videos showing off the max settings, it doesn’t even look like it’s doing much with all that demand. It looks like a completely normal big budget game
It’s more about companies getting people killed, less about companies doing a bad job at making video games.
It’s very milquetoast critique in a safe corporate sort of way. Ironic.
It’s a dumbed-down critic of corporatism. «Creative freedom» of Microsoft-owned developers is a joke.
Another day, another unreal engine game with massive performance issues.
because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.
Imagine if modern GPU’s were actually designed with gaming in mind…
Imagine if modern games were designed with gaming in mind.
UE used to be, before they started chasing the military sector super hard.
I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.
does anyone actually care about ray tracing?
Yea, didn’t care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it’s well Implemented into a game
I love it, but it’s getting treated as a shortcut to lighting when performance would be saved for most by a conventional lighting system. Ue5 is lousy with games that have half their frame rates taken up by a suboptimal implementation.
Honestly it feels like a technology that was designed with a future rig in mind, similar to how it was in the 2000s, but rendering technology doesn’t move that fast nowadays. I much prefer a strategy like NVIDIA did with physx back in the day, where it’s entirely possible to run with existing technology. Feels safer, more achievable.
Did the editor not watch the video the entire article is based on? It does >70 in at 4k with DLSS Quality (so 1800p native).
Not to say the game doesn’t have bad issues. Hardware RT is broken (that’s what prompted the performance drop on Daniel Owen’s video. Digital Foundry measured only a 6% drop with it on when not CPU limited, but the RT Shadows are shimmery af and makes it actually look worse than regular Lumen) there’s the usual shader compilation woes and a lot of the higher settings have a lot of cost for very little gain; but the article is clickbait bullshit.
The title specifies “with raytracing” so even if it only performs this badly with ray tracing enabled, then its technically correct.
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Software Lumen is raytracing.
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Hardware RT did not have nearly that much of an impact when DF tested it, nor does it usually have such an impact compared to regular Lumen in other games. They even recommended setting it to on in the future if the shadows are fixed. So it’s very likely a bug he, and possibly others, experienced being reported as intended behavior.
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It’s called breaking boundaries, just on the other end! Let’s see if we can reach 30 fps by 2026
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Borderlands 4, its framerate low









