- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
Revenue. Revenue is not profit.
Correct. The article is discussing revenue.
The headline is misleading, it was worth mentioning.
The business hive mind cannot comprehend a company making so much money without shareholders demanding line go up every hour
Not hard, if you don’t have 20k employees.
To be fair, Valve only has around 350 employees. The other companies have thousands more.
Microsoft has 228,000 employees. Holy crap
Do they have any kind of profit sharing program?
I’d be kind of pissed if I worked there and made like $70k or whatever, only to read this shit.
Does anyone know how Valve rate on privacy? Do they aggressively data mine and sell it in the surveillance economy?
They probably should hire more people and reduce profits. But you can’t just hire anybody and that’s a lot of work.
why?
In order to provide more goods and services to their customers to entrench their position.
That’s how you go from sustainable to unsustainable due to chasing constant exponential growth then eventual enshitification that hits consumers to try to recoup all the lost money.
You’re describing the shitty business models of publicly traded companies that hire thousands then lay off thousands and keep trying to do whatever they can to raise stock prices due to not targetting a sustainable stable company for the longterm but quarter by quarter profit targets.
That steam has been more conservative with hiring is probably why they’ve been able to have the resources to go into hardware even if it flops unlike EA, Ubisoft, and Epic despite having way more employees.








