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alessandro ( alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 11 months ago

Why FitGirl won't die: The repacker millions of gamers depend on in an age of surveillance

www.tbsnews.net

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Why FitGirl won't die: The repacker millions of gamers depend on in an age of surveillance

www.tbsnews.net

alessandro ( alessandro@lemmy.ca )  to PC Gaming@lemmy.caEnglish · 11 months ago
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Ask almost any PC gamer from Asia to South America, and they will tell you the same thing: FitGirl is the one name in piracy that everyone recognises
  • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
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    • Cethin ( Cethin@lemmy.zip ) 
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      11 months ago

      I don’t know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that’s different. Maybe I just don’t pay enough attention, or maybe it’s just because I don’t play many big budget games.

      • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
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        • Cethin ( Cethin@lemmy.zip ) 
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          11 months ago

          I did play EU5 (and 4 ages ago) and didn’t notice the issue. I guess I just don’t pay attention to it.

          • Lvxferre [he/him] ( lvxferre@mander.xyz ) 
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    • Kazumara ( Kazumara@discuss.tchncs.de ) 
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      11 months ago

      Here’s a made up example. Suppose you have a choice between compressing a game:

      • to 10 GiB, and it takes 2min to unpack it in a certain machine
      • to 3 GiB, and it takes 8min to unpack it in a certain machine

      The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.

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