• For me it was noita. I’m not having much time for it nowadays, but I was in the middle of a “godrun” last time I’ve played, mainly focusing on killing the most bosses. When I’ve first dropped it I just managed to get to Kolmi once (and died soon after killing it) and spent most of my runs in the mountain (╯°□°)╯︵ ┻━┻

      • Not gonna lie, most runs are really difficult to evolve into good runs, if you don’t know or don’t have the right tools: the game is extremely punishing.

        What made it click for me was looking at furyforged/dunkorslam informational (and entertaining) videos and in the end albino runs were the spark that pushed me in the right directions. If you don’t mind spoilers. The noita community is great :)

  • Factorio and Minecraft. Which is now my top played games of all.timr. Probably 8000 hours each

    At first I didn’t know how to play, no good tutorial and just sat there for years tell something somewhere reminded me and I decided to actually look up the wiki and look up guides and now I’m addicted.

  • Blackmist ( Blackmist@feddit.uk ) 
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    1 year ago

    Dark Souls.

    Just couldn’t get into it at all. Hated the loss of stuff when dying. Hated the clunky combat.

    Then I played Bloodborne which for some reason clicked. It’s probably the health regen for more aggressive play that got me more into that one.

    There I learned the main progress wasn’t levels, but shortcuts and knowledge.

    After that I went back to DS and found it much easier. Plus you can cheese most enemies by shuffling to get behind them and stabbing them in the back.

  • Deep Rock Galactic. When I first played it I got bad motion sickness but later on (after a PC upgrade) I tried it again and was able to get into it without it being intolerable (although it still can trigger motion sickness sometime).

  • The first dark souls. Wasn’t in the right head space and hadn’t yet accepted its lessons of “dying doesn’t matter” and “you don’t have to find everything”.

    Now it’s one of my favorite franchises.

  • mintiefresh ( mintiefresh@piefed.social ) 
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    1 year ago

    I am working through the Trails in the Sky series right now.

    I finished FC (the original, not the remake) and it was just okay. It didn’t really click in mjy head tbh and I wasn’t sure why there was so much hype.

    But I just finished SC, the 2nd chapter, and something just clicked about halfway through this game. And now I’m fully invested in this series.

    So not quite the same game, but it’s the same series and I think the story for this series is all interconnected so it’s kind of just one giant game/story. But yeah, it didn’t really click for me until the 2nd game.

  • cloudless ( cloudless@piefed.social ) OP
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    1 year ago

    Dragon Quest 9. When I tried it when it was released on the Nintendo DS, I didn’t like the low-res 3D graphics, and I hated the rotatable camera.

    I preferred 2D pixel art or pre-rendered graphics for my JRPG at the time.

    Tried it again 15 years later, now I love it. The graphics has unique charm, the rotatable camera isn’t required. The gameplay is amazing! It improved upon my previously favourite entry DQ3. The job system is fun.

  • missingno ( missingno@fedia.io ) 
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    1 year ago

    Dr. Mario. Never really clicked with me back in the day, I was more into Puyo Puyo, Panel de Pon, and Meteos.

    But when 64 came to NSO, someone I knew kept talking it up as the best in the series, so I gave it another shot.

    It’s interesting because it plays out so differently from any other puzzle game I’ve played. Dr. Mario was the first puzzle game to have a proper* versus mode (Tetris doesn’t count because garbage on the bottom means there is no true interaction with the opponent, don’t @ me), and it experimented with a different style of garbage from what was seen a year later in Puyo Puyo, and then every game influenced by Puyo Puyo.

    In Dr. Mario, no matter how big your chain is, garbage is hard capped at four little pebbles. Building anything bigger than a four-chain actually wastes material since you can’t deal more damage. So your attacks aren’t able to take much space from the opponent, and almost never threaten to kill.

    However, Dr. Mario’s garbage has a rather unusual property: the comically slow animation that the opponent has to sit through before they can act again. Rather than attacking space, you attack time. Back-to-back-to-back two-chains can keep the opponent stunlocked for extended periods, it’s okizeme in a puzzle game.

    The name of the game is efficiency, rather than building up one strong attack you’re trying to convert your board into as many two-chains as possible. It’s a really cool style that I wish more games had explored, no matter how much I love Puyo Puyo’s big dopamine chains I also love seeing more variety in the genre, and this is a design space that feels underexplored.

    After months of grinding, I finally 1CC’d V-Hard earlier this month.

  • Harold ( haroldfinch@feddit.nl ) 
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    1 year ago

    Warframe.

    Before they streamlined the prologue section the game had very little clarification in terms of setting and context.

    Kept trying and putting it down a few times because a friend insisted it got better.

    Then once I made it through the prologue it started to click and I’ve put in close to 10k hours since. Been playing for more than 10 years now.

    I play it in bursts. Maybe 3 months a year. Keeps it fresh every time I play it.

  • Juice ( Juice@midwest.social ) 
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    1 year ago

    Bloodborne. Played a little, couldn’t figure it out, my bro bought me DS3, I played that a little and couldn’t figure it out, went back to Bloodborne once I realized it and DS3 were both made by From Software (I was literally like what happened to those kick ass Armored Core games). Still couldn’t figure it out, went back to DS3, beat it like 3 times, went back to Bloodborne, got the BFS Ludwig’s holy blade, beat it, then logged like 1400 hours on that sumbitch. Was my primary covid game, found some cool people to coop with, favorite game of all time.

    I think I technically logged slightly more hours in destiny 2 during covid lockdowns, but like, its destiny 2, I hated every minute (honestly it was cool when I had cool people to play with.

    Still fire it up once a year around Halloween