• That’s why I used the word “decent” instead of something like “good”.

        Valve (along with Itch.io) also removed several LGBTQ2S+ games recently due to some complaints from payment processors, and I think that’s terrible. (your first link is not working at the moment, so maybe that was mentioned there?) GoG, on the other hand, released some of those removed games for free.

        Valve is absolutely not perfect and they have done other bad things before, but when you’re competing with Epic, or EA Origin, or whatever Ubisoft calls their shit, it’s easy to see why they dominate the market. GoG is probably the only other company that also behaves “decently”, has a good product, and is in a similar space with Steam.

        • Devmapall ( Devmapall@lemmy.zip ) 
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          1 year ago

          Yeah man you hit it right on the head. None of these companies can be good because by nature they can’t. Decent companies can exist and they recognize customers as who are important.

          Customers want a lot. Valve delivers a lot of what they want, gas lights some (I just assume), and the ones who are fucked are few comparatively speaking.

  • Mwa ( Mwa@thelemmy.club ) 
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    1 year ago

    I don’t want my games to contain AI without my knowledge i dont want it to be sweeped under the rug ,that’s so stupid tbh.

  • Two2Tango ( Two2Tango@lemmy.ca ) 
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    1 year ago

    Good thing he has no say in what happens on the Steam storefront…

    I agree with the article, we should be less vague about what AI was used for. One game may use it for generating side quest storylines. Others might use it for writing the whole plot and designing all visuals. Gamers will always love to boycott things; at least with more detail they could see which companies are exploiting the technology and which ones are putting in some effort.

    • Fubarberry ( Fubarberry@sopuli.xyz ) 
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      1 year ago

      To play devil’s advocate here, it seems like I keep hearing people saying to avoid games/etc over AI content, and the actual AI content is really minor things that no one would have ever paid attention to.

      I suspect as it continues to become more common, people will care less. But in the meantime admitting to even minor AI use for background assets/etc is enough to get you a bunch of negative reviews on Steam (judging from my discovery queue).

      There was also how Arc Raiders got a terrible review from Eurogamer because of some disclosed AI voice lines.

      • warm ( warm@kbin.earth ) 
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        1 year ago

        Good. Fuck “AI”. They should have to disclose exactly what it was used for and that should be displayed right at the top of the games store page, along with any extra transactions in the game, extra accounts or launchers needed.

    • Ulu-Mulu-no-die ( ulu_mulu@lemmy.zip ) 
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      1 year ago

      we should be less vague about what AI was used for

      I agree as well, because it very much depends on what you use AI for.

      If it’s for prototyping or very minor things players wouldn’t even notice, it’s fine and I wouldn’t put that kind of use on the same level of companies who want to use AI to outright replace workers just to cut costs.

  • As with SO much about tim sweeney: he is touching on something very important for all the wrong reasons.

    The reality is… probably 99% of games SHOULD have that disclosure by the current rules. So many modern tools have “AI” tools integrated into them these days. A LOT of the modern Adobe tools fundamentally are based on generative AI (think “magic wand” in Photoshop but better). Similarly… what is the difference between asking chatgpt to write you a script, asking someone who may have asked chatgpt to do it, and having an editor that feeds all your data to openai?

    And… you can bet that Unreal Engine is going to be integrating more and more of those tools.

    I very much do appreciate the intent and I make it a point to check on that when I am buying games on Steam. In large part because… the people (knowingly) using AI tend to not be using it responsibly. Its not a full deal breaker but it very much puts the game into that “ONE thing and they can piss off” territory.

    But at the same time? A game I’ve been working on (on and off) for a few years has very heavy Dwarf Fortress inspirations and relies quite heavily on simulation to advance world state. And while the odds of me ever publishing that are pretty low… I do actually wonder how that would work with disclosures. And I very much assume a lot of the more crazy awesome devs are having the same concerns and just hoping nobody notices.

    Right now? It is a pretty useful tool. But we are rapidly approaching the point where the devs who actually DO disclose it are the minority… and probably the ones doing things even slightly ethically.