• SmoochyPit ( SmoochyPit@lemmy.ca ) 
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          10 months ago

          Yep! The article title is a bit misleading, as the Steam Machine is still x86_64. Which is good imo: that’ll have better compatibility and the power draw/thermals matter less there than in a handheld or headset.

          The Frame is the arm-based hardware Valve is going to be shipping.

          But their work on FEX is taking ARM compatibility into the future, much like how their work on Wine/Proton has taken Linux compatibility to a new level.

          Anyways, I agree with the article, that it’s going to extend to more than the Frame as support matures. ARM CPUs (or RISCs in general) are the future for non-desktop processors; I’d argue Apple has already been there with their M-series laptops, though not to nearly the same extent with gaming.

  • vga ( vga@sopuli.xyz ) Banned
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    10 months ago

    I had some severe hopium when I first read about the new Valve hardware. I thought all of them would be on ARM.

    But sadly, only the goggles. Hope it goes well, we really need some boost for ARM here.

      • greybeard ( greybeard@feddit.online ) 
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        10 months ago

        On the plus side, all these tools for running x86/64 code on ARM likely helps a lot with running that same code on RISC.

        I’d love it if we got to the point where Linux just brought the translation layers with it and automatically ran code compiled for any processor on any other processor. It’s not efficient, but it would be very useful.

  • I’ve been curious about how the Frame will handle games on the standalone side since the announcement and the discussion about the ARM compatibility layer has me wondering if, to play standalone, I would be expected to run the Meta version of games as Android apps and not, like, the actual PC versions on Steam I own running directly from the headset.

    • MentalEdge ( MentalEdge@sopuli.xyz ) 
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      10 months ago

      AFAIK, yes, plus one more.

      It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.

      The game Valve used to demo the standalone capability, was Hades. The x86 version running on a virtual display, after just installing it via steam.