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cloudless ( cloudless@piefed.social ) M to askgaming@piefed.socialEnglish ·
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9 months ago

What’s the point of motion blur in modern games? It’s the one setting I seem to have to turn off manually in far too many games. What other settings to you change in most games?

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What’s the point of motion blur in modern games? It’s the one setting I seem to have to turn off manually in far too many games. What other settings to you change in most games?

cloudless ( cloudless@piefed.social ) M to askgaming@piefed.socialEnglish ·
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9 months ago
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  • Redacted ( Redacted@lemmy.zip ) 
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    9 months ago

    God fucking damn do i hate bloom stop putting bloom dialed up to a million in your game i want to SEE the fucking GAME not the SUN

  • zero_spelled_with_an_ecks ( zero_spelled_with_an_ecks@programming.dev ) 
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    9 months ago

    Screen shake gets turned off. If there’s a setting for flashing or strobe that gets turned off as well.

  • KaRunChiy ( KaRunChiy@fedia.io ) 
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    9 months ago

    Anisotropic filtering to 16x. It will generally improve your FPS, modern gpu drivers optimize the fuck out of it and it generally works faster than normal texture lookups while also looking better. On one of my old laptops (its from 2016) the FPS in my program would double when aniso was turned up because the slow ram access times from the iGPU would fuck the performance

  • RandomStickman ( RandomStickman@fedia.io ) 
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    9 months ago

    Bloom and motion blur are a must go lol

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮  ( Kolanaki@pawb.social ) 
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    9 months ago

    It makes it more “cinematic.”

    Literally the only reason for it to exist I ever heard from game designers.

    As far as I am concerned, it does not need to exist; your eyes and brain will create motion blur even without the game itself making it blurry when you move.

    I also hate depth of field (again, brain will do this automatically it doesn’t need to be simulated), film grain, chromatic aberration (unless I am a robot or literally using a camera), and vignetting (seriously, why does everything have to have a vignette? It only makes sense in a 1st person game where there is something on my face, but they throw this shit onto everything. RDR2 can’t even turn it off so thr corners of the screen are basicslly just black the whole time and it looks ugly).

  • pixeltree ( pixeltree@lemmy.blahaj.zone ) 
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    9 months ago

  • raman_klogius ( raman_klogius@ani.social ) 
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    9 months ago

    ✨Cinematic✨

  • SCmSTR ( SCmSTR@lemmy.blahaj.zone ) 
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    9 months ago

    Mouse acceleration off, mouse sensitivity all the way down, mouse smoothing off, raw mouse input on, dlss off, resolution scale 100%+, anti aliasing off, invert mouse y-axis on.

  • cobalt32 ( cobalt32@lemmy.blahaj.zone ) 
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    9 months ago

    In first-person games, FOV 100°. Much less than this and it feels impossible to see what’s going on, like I’m looking through binoculars.

    For VR games, I always have to turn off the “comfort settings” (vignette, snap turn, etc). They’re super jarring, and make me feel sick almost immediately.

    • Inevitable Waffles [Ohio] ( InevitableWaffles@midwest.social ) 
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      9 months ago

      That stopped me from playing OG borderlands for a long time til I found the FOV fix. Its always first on my list. Motion blur being second.

  • IncognitoMosquito ( IncognitoMosquito@beehaw.org ) 
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    9 months ago

    I prefer FOV around 105-110 instead of the common default of 90. And I’m with you on motion blur, what a useless feature.

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