• Rule of threes. Every clue should be presented to the party three different times, in three different (increasingly aggressive and hard to dismiss) ways. Maybe the first is a note in a locked chest. The second is a note on the dead body of a relevant NPC. And the third is a note on an enemy courier who is very obviously trying to get it to the BBEG. That last one is important, because it gives the party a chance to murder-hobo, while still providing them with the clue.

    If, after three times, they still haven’t gotten it? The BBEG gets the message, and {bad thing} happens in the background, (which probably makes their eventual assault on the BBEG’s lair harder.)

  • My group consists of veterans to newcomers (it’s always such an honour).

    Me: ok guys so you’re all captured by the local law enforcement/gestapo and escorted to the city gates towards the prison district.

    Most players: oh no what do we do? Let’s carefully plan something.

    New player once the doors unlock: * starts graciously doing acrobatics all over the place killing guards and even kissing a guard while she stabs him in the neck.

    Like goddamnit guys, the clue was gestapo guards taking you away. The new one gets it!!!

    • Next scene:

      You’re in your pub looking for information. It is filled with one, or two plains clothes gestapo but mostly innocent NPCs

      New Players: oh no what do we do? Let’s carefully plan something.

      Most players: *starts graciously doing acrobatics all over the place killing civilians and even kissing a patron while she stabs him in the neck. Full on Murder Hobo.

      That one player: Has already tried to fuck half the building.

  • Kruku ( Kruku@mastodon.bida.im ) 
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    9 months ago

    @The_Picard_Maneuver Well, yeah^^ I don’t even waste time constructing in-depth scenes with clues when I’m a GM/DM. I just give the players an “Education” or “Common Sense” skill and have them roll on that or Int or Wis. I also spend a good portion of game time making sure they haven’t attributed the points I gave them in their “Education” or “Common Sense” skill to a combat skill. The nearly always do & nearly always say “but I thought…”