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vividspecter ( vividspecter@aussie.zone )  to Steam Hardware@sopuli.xyz · 6 months ago

SDL Library Adds Support For The New Steam Controller Without Depending On Steam

www.phoronix.com

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  • cross-posted to:
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SDL Library Adds Support For The New Steam Controller Without Depending On Steam

www.phoronix.com

vividspecter ( vividspecter@aussie.zone )  to Steam Hardware@sopuli.xyz · 6 months ago
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  • cross-posted to:
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  • thingsiplay ( thingsiplay@lemmy.ml ) 
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    6 months ago

    I wonder if RetroArch could add support for Steam Controller by using SDL.

    • thingsiplay ( thingsiplay@lemmy.ml ) 
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      6 months ago

      Ah they are working on it! https://github.com/libretro/RetroArch/issues/18441

      • vividspecter ( vividspecter@aussie.zone ) OP
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        6 months ago

        Should be useful for some other newer controllers as well, particularly those that expose more more buttons and axes than the basic xinput emulation can support.

  • barkingspiders ( barkingspiders@infosec.pub ) 
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    6 months ago

    Very good news!

  • Midnitte ( Midnitte@beehaw.org ) 
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    6 months ago

    Would be nice if Valve supported this officially, but great effort by these contributors!

    • vividspecter ( vividspecter@aussie.zone ) OP
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      6 months ago

      There’s a comment on !linux_gaming@lemmy.world claiming that this was written by a Valve dev. If that’s correct, I’d call that official enough.

      • iamthetot ( iamthetot@piefed.ca ) 
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        6 months ago

        Look, Valve does cool stuff but why do they get so much credit and free passes that other companies simply would not?

        A dev that works at Valve contributing this does not make this official Valve support as far as I’m concerned. It makes that one dev cool.

        • Fubarberry ( Fubarberry@sopuli.xyz ) 
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          6 months ago

          Valve famously has a flat management structure, meaning valve employees don’t have traditional bosses. The employees are generally self directed, choosing what projects they want to work on.

          So something like this would be a Valve dev deciding the best use of his time for the day was to add SDL support for the Steam Controller. He did the work, didn’t have to request approval for the project, and Valve paid him to do it.

          It may not be something that there was any organized, official push by valve to do. But their management structure encourages this kind of thing and pays for it.

          • iamthetot ( iamthetot@piefed.ca ) 
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            6 months ago

            This only reinforces my opinion that the one dev deserves credit, not all of Valve.

  • cronenthal ( cronenthal@discuss.tchncs.de ) 
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    6 months ago

    This is great news!

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