• terranoid ( terranoid@lemmy.cafe ) 
      link
      fedilink
      English
      arrow-up
      40
      ·
      3 months ago

      in my experience, a lot of the game devs using AI would normally try to do the art themselves, but think AI is “better” than what they could do… Then they throw together a collage of mismatched art that has no cohesion and call it a day, and get upset when they get called out for it, thinking it’s just some anti AI thing.

      People love to take shortcuts then hate when people tell them they sacrificed quality to do it.

      • apotheotic (she/her) ( apotheotic@beehaw.org ) 
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        Even if AI could perfectly produce art for a video game - it would lack a lot of what makes indie games charming.

        Part of that discovery process is so valuable to the charm. “I don’t know how to do art! The fuck is this shit! How do I 3d model? I guess that works, it’ll do. Hey actually it’d be kinda cool if I based the general aesthetic of the game around this kinda look.” Boom, unique art emerging from their constraints. They had to work to get there, but their work is infinitely more artful as a result

        • FishFace ( FishFace@piefed.social ) 
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 months ago

          As a gamer (and an artist in my spare time) I don’t think this is true. I’ve played and loved lots of charming games, but I almost never think about the process as an element of that charm. The charm is in the details of the final product - and a perfect simulation from an AI would (by definition, if it existed) perfectly produce those details.

          • apotheotic (she/her) ( apotheotic@beehaw.org ) 
            link
            fedilink
            English
            arrow-up
            3
            ·
            3 months ago

            To be clear, I’m not saying the process is the charm. I’m saying the process leads to a product that is charming, as a result of having had restrictions.

            An AI that could perfectly produce what the dev desires would not lead to this innovation from constraints.

  • Perky ( Perky@fedia.io ) 
    link
    fedilink
    arrow-up
    55
    ·
    3 months ago

    “Data analyst finds that “diarrhea stigma” in bakeries can reduce the number of reviews a cake gets by around 53%–and the reviews it does get are more negative.”

    Stop putting diarrhea in the cake and people will both review them more often and review them more highly.

  • Nik282000 ( nik282000@lemmy.ca ) 
    link
    fedilink
    English
    arrow-up
    18
    ·
    3 months ago

    Yes, because gamers are ever so slightly more tech savvy than your average project manager. They are fully aware that LLMs and diffusion models are just expensive plagiarism engines at best and slop factories the rest of the time.

  • thingsiplay ( thingsiplay@lemmy.ml ) 
    link
    fedilink
    English
    arrow-up
    18
    ·
    3 months ago

    When Valve updated the policy for games published on Steam to include disclosure of Ai usage in the games, Epic Games CEO Tim Sweeney responded in the public that this should not be done and just hurts the industry. It would generate unneeded backslash, as everyone will use Ai in development, according to Tim. Fast forward to today, turns out Epic plans on integrating Ai tools into Unreal Engine 5.

  • frongt ( frongt@lemmy.zip ) 
    link
    fedilink
    English
    arrow-up
    10
    ·
    3 months ago

    What I’d really like to know is whether this is because of AI use, or merely because they disclosed AI use. I’m sure there are a lot of games on Steam with undisclosed AI use. How do those score?

    • sp3ctr4l ( sp3ctr4l@lemmy.dbzer0.com ) 
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      They tested where AI use is disclosed.

      On Steam, if you use AI, and don’t disclose, that’s literally a breach of contract with Steam.

      But you’re basically asking for a study on a likely unstudiable thing, at least not directly. What, are you gonna … ask every game dev team on Steam if they knowingly lied to both Steam and their players?

      Its like the question on your taxes that asks if you are currently a felon with an outstanding arrest warrant.

      Yeah, you might catch some absolute total morons, probably not anything close to the entire demo you’re ostensibly trying to poll.

    • terranoid ( terranoid@lemmy.cafe ) 
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      I think it’s pretty obvious some folks get away with a little bit of AI art if they’re able to do most of the art themselves to create a cohesive art direction.

      But if you have a cohesive art direction, it’s pretty much a guarantee you didn’t use AI for the art in general. It just isn’t able to perform that well yet, and it’s clear the non artists who use AI don’t have the eye for what makes it so bad.

      Maybe a shortcut for a decorative item here and there, but it’s almost pointless if you already have the talent to make original assets.

      • thingsiplay ( thingsiplay@lemmy.ml ) 
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 months ago

        How is it punishing, if the entire reason of Ai declaration is to be seen? And this is a way for someone who really cares about this to not overlook it by accident. We call this “an informed decision” before buying something. It’s the same reason why developers or publisher have to declare anti cheat usage or third party account requirement or any DRM too.

          • thingsiplay ( thingsiplay@lemmy.ml ) 
            link
            fedilink
            English
            arrow-up
            3
            ·
            edit-2
            3 months ago

            Yes. Just because some break rules does not mean we should have no rules. I mean obviously there will be some who hide this fact and hope nobody notices it, this is without saying. So I don’t understand why you specifically bring this up.

            Edit: Let me make an example. Some games or applications may collect your data. What we are asking is, please tell us, force them to tell us. There might be some who don’t tell us and collect data without we ever noticing. So that would be those people similar to “undeclared” Ai assets.

  • PlzGibHugs ( PlzGibHugs@piefed.ca ) 
    link
    fedilink
    English
    arrow-up
    6
    ·
    3 months ago

    It’d be pretty hard to test in a meaningful way, but I’d be curious how big the impact of AI art is on a game’s initial perception compared to human-made slop such as asset flips or a lot of the mobile market and compared to human-made ugly games like Cruelty Squad or Don’t Stop Girlypop.

    Basically, define how much the humanity is important, versus “prettyness”, versus dislike of AI for indirect reasons.

    • apotheotic (she/her) ( apotheotic@beehaw.org ) 
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      Don’t Stop Girlypop is such a vibe wym ugly

      I’d imagine people care more about a cohesive visual direction than they care about “pretty”. A lot of AI art already captures what an average jane would probably consider pretty, in a shallow sense. It just isn’t cohesive and its morally bankrupt beyond that so it gives people the big ick

      • PlzGibHugs ( PlzGibHugs@piefed.ca ) 
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        It just isn’t cohesive and its morally bankrupt beyond that so it gives people the big ick

        But that lack of cohesion is exactly what makes it ugly, esspecially when split between a number of seperate assets. That said, I’m not convinced that that doesn’t have a huge impact on sales/perception, esspecially compared to an indirect factor like the resource waste and political influences of AI companies. Think of how little impact things like EA and Tencent’s immorality and anti-consumer behavior have on sales. Is AI really that much worse in perception than a company like that, or is it just down to the fact that the games look worse? Thats what I want measured.

      • PlzGibHugs ( PlzGibHugs@piefed.ca ) 
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Don’t Stop Girlypop is such a vibe wym ugly

        I’d imagine people care more about a cohesive visual direction than they care about “pretty”. A lot of AI art already captures what an average jane would probably consider pretty, in a shallow sense. It just isn’t cohesive and its morally bankrupt beyond that so it gives people the big ick

  • kevinsky ( kevinsky@feddit.nl ) 
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 months ago

    I’m fine with AI use in the back end, nobody really codes without something along the lines of copilot or claude anymore anyway. But any art related asset (in terms of the writing, visuals or audio) needs to be human made.

    If you’re comfortable leaving what should be deliberate artistic choices to some logic machine, i’m not interested in putting time the world you’re building.

    • qaeta ( qaeta@lemmy.ca ) 
      link
      fedilink
      English
      arrow-up
      3
      ·
      3 months ago

      I’m fine with AI use in the back end, nobody really codes without something along the lines of copilot or claude anymore anyway.

      Well that’s just straight up untrue. My org did an AI pilot to see if it was something we wanted to invest in and it ended up coming back with reduced productivity among devs (largely due to a massive increase in debugging time because of the slop output from the AI). Our devs write good code, faster, without the AI involved.

      It’s mostly in management where we’ve seen productivity increases, because of how many emails they are writing on the average day and for transcription of meetings.

      • ThirdConsul ( ThirdConsul@lemmy.zip ) 
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        Heck, it is objectively measured by a LLM adjacent seller like Faros AI.

        The more LLM code in your company, the slower delivery and more bugs that you likely find on production.

        Literally data is at 60% of daily tasks being LLM assisted, the throughput is (every value is an average) 500% slower, company delivers 10% less and the bug rate is +50% per PR and +250% production incidents.

        At 40% of daily task being LLM assisted the bug rate was +9% vs pre-LLM.