• orca ( orca@orcas.enjoying.yachts ) 
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    2 months ago

    The bean counters don’t seem to comprehend that the effort and work that goes into practical effects is part of the draw for people. Sure they go for the movie itself, but if it’s nothing but green screen the whole time, nothing feels truly at stake or at risk. You can’t convey the same intensity in CGI battles as you can in practical stunt work battles.

    It’s similar to how I hate my job as a programmer now that we’re all forced to use AI. “But your job is easier now” - in ways maybe, but part of why I liked my job was because I had to solve problems myself hands-on. I didn’t need a robot trying to solve all of the problems. When you remove those stakes and the learning through building, you remove the essence of what made it appealing for people.

      • Airfried ( Airfried@piefed.social ) 
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        2 months ago

        Except, you know, LotR was had biggest CG battles in movie history up until that point and still ranks pretty high today. They definitely didn’t take the easy route by actually filming a lot of scenes outside while innovating on the CG front dramatically to make huge battles possible the likes of which were deemed nearly impossible at the time, though. There were some large innovations in the Hobbit movies too but they didn’t land. And yeah, too much green screens. They should’ve done it the hard way while still using just as much CG.

      • egregiousRac ( phailhaus@piefed.social ) 
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        2 months ago

        LOTR has tons of green screen and CGI. The Hobbit didn’t have the prep time that LOTR did, which meant they were figuring out what things looked like after shooting instead of before.

        Basically every great effect film had tons of pre-production. You can’t figure it out in post and have it land.

    • You can’t convey the same intensity in CGI battles as you can in practical stunt work battles.

      For this, I would contrast the space battles in older Star Trek series vs new ones. Back in the days when ships had to be physically modeled, space battles, except for the real series-defining ones, would have just a few space ships. You would probably know each ship by name and have seen some of its crew. They meant something. They seemed real. When you see a ship get destroyed, you’re just watching characters you saw earlier in the episode die. It makes the stakes feel real, as if these are real space ships crewed by actual people. But compare that to the battles seen in a show like Discovery. They’ll have massive space battles with giant armadas of nameless ships, none of which the audience cares at all about.

      I think there was a time when CGI was new and novel, and the ability to depict massive battles without hiring and costuming thousands of extras was truly revolutionary. But the novelty has worn off. Big still has its place, but battles shouldn’t be big just for the sake of being big.

  • Airfried ( Airfried@piefed.social ) 
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    2 months ago

    Project Hail Mary and not CG-stuffed? WHAT??? So they actually flew to the sun and found an actual rock alien in a huge space ship to film with? Because no, Rocky isn’t an actual puppet in every single scene. It’s mostly CG and so is the bubble around the guy. I despise this type of sensationalism so much because it spits and pisses on the work of dozens, if not hundreds of VFX artists doing heavy lifting to make movie magic happen. I haven’t watched Odyssey but I’ve seen all his other movies and Nolan himself said he’s heavily reliant on VFX in his acceptance speech at the VES awards 2011. This is a bunch of BS.

  • ReCursing ( ReCursing@feddit.uk ) 
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    2 months ago

    That’s a conclusion you could draw but it’s hardly proof! The other cited were a film-length conclusion to a tv series, an unnecessary live action remake of an animated movie, and another superhero movie. Another conclusion one could draw is that people don’t want derivative crap and don’t care how it’s made or what the budget is if it’s a good film. Or you could conclude it’s a success of viral marketing, or…

    • HobbitFoot  ( HobbitFoot@thelemmy.club ) 
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      2 months ago

      The inputs affect the outputs.

      Practical effects generally need to be planned before filming and that planning seems to both force restraint on the director and planning of the shot, which forces the director to decide on the visuals early in the process.

      Practical effects also generally helps the actors give better performances since there are more visual cues informing emotional states.

      There is also an uncanny valley that CGI can still fall in.

      I agree that audiences likely don’t care about the difficulty of the shot, but it seems to affect how audiences receive the output.

  • NigelFrobisher ( NigelFrobisher@aussie.zone ) 
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    2 months ago

    Just waiting for the behind the scenes material on The Odyssey showing how they recreated the real longship entirely in CGI because it didn’t look right on the waves, and also added CGI dolphins while they were at it.

  • ramble81 ( ramble81@lemmy.zip ) 
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    2 months ago

    This is also a good reason why I say late 80s/early 90s was peak cinema. Unique stories, practical effects and memorable music. I mean take 1993 alone: Jurassic Park, Schindlers List, The Fugative just to name a few.