I did write in my blog regarding D&D, it’s evolution and changes done, and what I think could improve the game. And learnings from other games. Maybe this is a good read for ya’ll.

Feedbacks, discussion and other topics related are welcome.
Thanks in advance for the reading.

  • jjjalljs ( jjjalljs@ttrpg.network ) 
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    4 months ago

    A good post.

    I personally find DND unsatisfying for many reasons (little to no degree of success, static magic system that encourages hoarding, the primary defense is all or nothing avoidance, very coarse progression, some character concepts are simply not representable, etc)

    But what is even more annoying than that is when players respond with “but you can just change the rules!”. I know! That’s true of any pen and paper game! It’s not some unique property of DND. But sometimes I don’t want to do the work of designing a system, and I almost never want to play some stranger’s pre-alpha homebrew.

  • INeedMana ( INeedMana@piefed.zip ) 
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    3 months ago

    Ryuutama, for example, is literally called “the Japanese Hayao Miyazaki RPG.” It’s about travel, exploration, and gentle adventure. The mechanics reinforce that with weather systems, caravan management, and a focus on journey over destination.

    (…)

    SRS (Standard RPG System) games in Japan take this even further. Instead of trying to model physics, they model drama. You don’t have “climbing skill”, you have I’m the agile thief with a heart of gold as a mechanical tag that pays off when it’s relevant.

    At this point I’d like to see someone walk us through a selected list of Japanese systems

    btw

    what’s up with those “Important messages”?

    • Shin ( Shin@piefed.social ) OP
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      3 months ago

      Regarding jRPG, I managed to translate a few already, nothing professional, and my Japanese isn’t yet there (something close to an A2 hare), but the focus on the drama before the mechanics creates some difernete mind model, you focus on “what you do” instead of which “spell you have”

      • INeedMana ( INeedMana@piefed.zip ) 
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        3 months ago

        Yes, I get it. For that I loved playing FitD. Our table does not like playbooks/classes and I like pool-less rolls with different dice but the rest was working really well.
        The second example you gave reminds me of how Neon City Overdrive (I think it’s reskinned City of Mist?) and Technoir work

        So clearly those ideas have been seeping through to western systems too. But maybe, since you’ve apparently found the source of this so-called “narrative” approach, in your explorations you have found some other interesting ideas? I don’t mean full-blown translations, rather a walkthrough of sorts

    • Shin ( Shin@piefed.social ) OP
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      3 months ago

      Ohhh you have used a “reader mode” or something similar. This is invisible ink for the crawlers that ignore my “do not scrape this page” and still crawl in it.

      Im still figuring out a better way to make the invisible ink not visible on the reader mode, but yet exists for the crawler.

      sorry for that.